Search Issue Tracker
Active
Under Consideration for 6000.6.X
Fix In Review for 6000.6.0a3
Votes
3
Found in
6000.0.45f1
6000.3.0a1
6000.3.10f1
6000.4.0b11
6000.5.0a7
6000.6.0a1
Issue ID
UUM-135988
Regression
Yes
Crash on Vulkan + Mali when Skinned Mesh Renderer starts enabled off screen, then enabled and moved on-screen
Reproduction steps:
1. Open the attached “IN-135817“ project
2. Build and Run the Android Player
3. In the Player, tap the screen once
4. Observe the Player
-If the Actual result is not observed:
5. Stop the Player
6. Clear the App data and cache
7. Repeat from step 3
Actual results: One of the below listed outcomes is observed
Expected result: The mesh does not deform and no crashes/hangs are observed
Reproducible with: 6000.0.45f1, 6000.3.0a1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a7
Not reproducible with: 6000.0.44f1, 6000.0.21f1
Testing environment: macOS 26.3
Reproduced with these devices:
VLNQA00641 - Google Pixel 9 (Pixel 9), CPU: -, GPU: Mali-G715, OS: 15 (outcome a)
VLNQA00422 - Galaxy S21 Ultra 5G (SM-G998B), CPU: Exynos 2100, GPU: Mali-G78, OS: 11 (outcome c)
Notes:
- Between reproduction attempts, it's important to clear the cache and data of the app. The issue only occurs on first launch with a clear cache;
- Notable outcomes:
(a) On Pixel 7 Pro (Mali-G710), the mesh typically disappears, and after some time, the app will crash
(b) On Samsung S21+ (Mali-G78), the last few frames flicker endlessly. Re-focusing the app causes the screen to go black
(c) On Samsung S25 Ultra (Adreno 830), the mesh sometimes deforms for a frame on entering the screen
(d) On Samsung S8 (Mali-G71), the mesh sometimes deforms permanently on entering the screen
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 6000.6.0a3):
Fixed in 6000.6.0a3