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Under Consideration for 6000.6.X

Votes

0

Found in

6000.0.69f1

6000.3.10f1

6000.4.0b11

6000.5.0a8

6000.6.0a1

Issue ID

UUM-136054

Regression

No

Multiple D3D12 errors are thrown when playing URP based builds due to D3D12 Depth backbuffer barrier mismatch

DirectX12

-

How to reproduce:
1. Create and open a new URP Template Project
2. Open any D3D Debug software and turn on Debugging
3. Change Graphics API to DirectX12 ( Edit → Project Settings → Player → Other Settings)
4. Build and Run a Development Build (File → Build Profiles → Development Build → Build and Run)
5. Observe printed out logs in the Graphics Debug software

Actual result: “D3D12 Error: “D3D12CommandList::ResourceBarrier: Before state (0xE0: D3D12_RESOURCE_STATE_DEPTH_READ|…” and additional errors are thrown
Expected results: No Errors or Warnings

Reproducible with: 6000.0.69f1, 6000.3.10f1, 6000.4.0b11 6000.5.0a8

Reproducible on: Windows 11

Notes:
- NVIDIA “Capture D3D debug layer logs” documentation was used as a guideline for reproduction tracking
- Not reproducible with HDRP or Built-In Templates
- Not reproducible with DirectX11
- “DebugView” software was used to capture D3D Debug Layer logs

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