Search Issue Tracker
Fixed
Fixed in 6000.0.71f1, 6000.3.11f1, 6000.4.0b12
Votes
0
Found in
6000.0.71f1
6000.3.11f1
6000.4.0b11
Issue ID
UUM-135971
Regression
Yes
[URP] Broken Android project after lazy initialization for PlatformAutoDetect
Steps to reproduce:
- Checkout latest 6000.3/staging (or {{{}unity-downloader-cli -p Editor6.3 -c Editor -c Android -u 6000.3/staging --wait --fast{}}})
- Open the mobile3d template: com.unity.template.mobile3d
- Switch build taget to Android
Actual results: com.unity.render-pipelines.universal@9143a1394cca/Runtime/UniversalRenderPipelineCore.cs(2028,43): error CS0103: The name 'IsRunningXRMobile' does not exist in the current context
Expected results: No compilation errors
Reproducible with versions: 6000.4.0b11, 6000.3.11f1, 6000.0.71f1
Not reproducible with versions: 6000.6.0a1
Tested on (OS):
Notes:
- Issue caused by https://github.cds.internal.unity3d.com/unity/unity/pull/95358 (and its backports)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Resolution Note:
Fixed in 6000.4.0b12
Resolution Note (fix version 6000.4.0b12):
Fixed in 6000.4.0b12
Resolution Note (fix version 6000.3.11f1):
Fixed in 6000.3.11f1
Resolution Note (fix version 6000.0.71f1):
Fixed in 6000.0.71f1