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0
votes
Fixed

[Android] [OpenGLES3] Shader Not Working on Adreno 3xx on Lollipop

Android

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Mar 30, 2016

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Version/s: 5.3.4f1

To reproduce:1) Open attached project2) Open "DemoSceneDesigner" scene3) Build and run on device4) Notice that the lines aren't rend... Read more

3
votes
Fixed

[iOS] Build and run does not work with Xcode 7.3

iOS

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Mar 30, 2016

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Version/s: 5.3.4f1

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0
votes
Fixed

Lambert with SurfaceOutputStandard parameter outputs "Syntax error"

Shaders

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Mar 30, 2016

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Version/s: 5.3.4p1

Steps to reproduce:1) open users attached project2) select 'SurfaceLambert' shader from project view3) notice the printed error Actu... Read more

0
votes
Fixed

AnimationEvent at frame 0 or 1 is triggered once on Layer with 0 weight

Animation

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Mar 30, 2016

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Version/s: 5.3.4f1

How to reproduce:1. Open the attached project2. Open and play example scene3. Notice that event is fired once. See in the console "E... Read more

0
votes
Fixed

[IL2CPP] PerformanceCounter on iOS with IL2CPP doesn't work

IL2CPP

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Mar 30, 2016

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Version/s: 5.2.4f1

PerformanceCounter on iOS with IL2CPP doesn't work Read more

0
votes
Fixed

[DirectX] GrabPass causing vertical flip on Blit when using temporary Re...

DirectX

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Mar 30, 2016

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Version/s: 5.4.0b11

Reproduction steps:1) Open attached project "FlippingBug"2) Open scene "FlippingTest"3) Enter play mode--- You should see that the g... Read more

0
votes
Fixed

Instant Startup Crash on Linux

Linux

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Mar 30, 2016

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Version/s: 5.3.4p1

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0
votes
Fixed

[Firefox] Releasing MMB/RMB outside the player does not register release

Webplayer

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Mar 30, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open the attached project2. Attach "TestMouse" script to the Camera gameobject3. Build the game on "Web Player... Read more

0
votes
Fixed

[WSA] TouchScreenKeyboard.wasCanceled is always false

Windows Store Apps

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Mar 30, 2016

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Version/s: 5.3.4p1

On WSA platform keyboard wasCanceled flag is always false. TouchScreenKeyboard.wasCanceled is not supported on WSA by design. Docume... Read more

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