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0
votes
By Design

[WP8.1][UWP] Surface shader will not compile due to it having passes tha...

WP8.1

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Apr 08, 2016

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Version/s: 5.3.4p1

To reproduce:1. Build and run attached project2. Deploy to device with ARM architecture3. Notice errors in the output Only reproduci... Read more

3
votes
Won't Fix

Name set using Undo.SetCurrentGroupName is reset after undoing Undo.Dest...

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Apr 08, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project "786829.zip"2. Open scene "repro"3. In top menu, click "Test > Test Undo". This will... Read more

0
votes
Fixed

The Rotation Attribute on Animation Editor does not animate in negative ...

Animation

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Apr 07, 2016

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Version/s: 5.4.0b12

How to reproduce:1. Open the attached project2. Open test scene3. Select Game Object in hierarchy4. Open animation window and create... Read more

0
votes
Fixed

[Android][Graphics] Lines drawn using Vectrosity have incorrect color an...

Android

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Apr 07, 2016

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Version/s: 5.3.4f1

Reproduction steps:1) Open project "VectrosityTegra"2) Build scene "DrawLinesTouch" for Android3) Run on a device with Tegra 3 chip4... Read more

0
votes
Not Reproducible

[OSX] Sprite's drag-and-drop preview persists in scene after dropping sp...

2D

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Apr 07, 2016

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Version/s: 5.3.3f1

How to reproduce:1. Open the attached project2. Open scene3. Select sprite from Assets folder4. Drag it onto the plane in the scene.... Read more

0
votes
Postponed

Multiple Grass Textures lead to bleeding across atlas charts.

Terrain

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Apr 07, 2016

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Version/s: 5.3.4p1

Steps to reproduce:1. Download and open attached project "delete my.zip"2. Open scene "1"3. Notice artifacts floating above grass qu... Read more

0
votes
Fixed

On new org on enabling Multiplayer - it is unable to accept EULA

Networking

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Apr 07, 2016

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Version/s: 5.4.0b13

Reproduces on both Staging and Production I have a few orgs, for one org which I use all the time - everything is ok, but for anothe... Read more

0
votes
Duplicate

[OpenVR] Shared Shadows Crash

VR

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Apr 07, 2016

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Version/s: 5.4.0b14

Read more

1
votes
By Design

[MaskableGraphic] onCullStateChanged is not triggered for child elements...

UI

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Apr 07, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. Open attached project2. Open scene "asdf"3. In project tab, notice "CullMe" script. It adds onCullStateChange... Read more

0
votes
Fixed

Instantiate, Transform and SetActive performance regression

Scripting

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Apr 07, 2016

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Version/s: 5.4.0b12

Instantiate, Transform.parent and GameObject.SetActive all take longer than they used to in Unity 5.3. Reproduction Steps:1. Open th... Read more

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