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[DX11] SAMPLE_DEPTH_TEXTURE returns zero on windows standalone
Steps to reproduce: 1. Open attached project2. Open scene "shadow"3. Make sure that DX11 is enabled4. Run the scene and notice that ... Read more
TapCount function doesn't work in Development Mode for Tizen
TapCount function doesn't work in Development Mode for Tizen 1. What happened Tested on Win 8.1 5.4b15x64. In the attached project, ... Read more
[Lighting] 'Bake Direct' job failed with error code: 5
1) Download the attached project2) Open 30HzSample scene3) go to the lighting window and press bake4) observe the repeating error me... Read more
[Android] [Plugins] Plugins do not persist after exporting as google and...
To reproduce:1) Open attached project2) Export as Google Android Project3) Import it in IDE of your choice (tested with Android Stud... Read more
[AW] AW + Maximized Game window + Play = errors
When you go into Editor Play mode with the Animation Window open and the Game window set to "Maximize on Play", the following errors... Read more
[AW] Add Property button is pressed on mouse over
The Add Property button in the AW gives a pressed button visual feedback when you mouse over the button. It should get pressed only ... Read more
[DLL] Crash when Native DLL array goes out of bounds
Steps to reproduce:1. Download and open attached project "New Unity Project 29.zip"2. Open and play scene "main" Actual result: Cras... Read more
Particle Playground Asset crashes at ParticleSystemParticlesTempData::Pa...
Steps to reproduce: 1. Open attached project "789910.zip" using Unity 5.4b12 or greaterUnity crashes at ParticleSystemParticlesTempD... Read more
[iOS] use of undeclared identifier is thrown while building project via ...
1. Open attached project in link below2. Build to iOS with IL2CPP3. XCode will throw "Use of undeclared identifier" while building R... Read more
Default templates have hidden elements
-e: there is a bunch of stuff in the template that is hidden. either activate it or remove it -repro--run webgl build--inspect eleme... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS