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[iOS][GLES2] Changing screen resolution to non-native resolution at runt...
Steps to reproduce: 1. Open attached project2. Build for iOS with OpenGLES2 graphics API (should be set by default)3. Build the gene... Read more
[WSA] on Universal 10 Screen.orientation returns "Autorotation" instead ...
Screen.orientation returns "Autorotation" instead of the actual orientation when running a UWP app on Windows 10. Once the Surface d... Read more
DestroyImmediate doesn't mark scene as dirty
Steps to reproduce: 1. Open attached project2. Open scene "Scenes/TransparencyBugScene"3. In top menu, open "Ninjetc Tools > Pixe... Read more
[WSA] Changing terrain texture at runtime getting visual artifacts
When changing terrain texture on runtime, texture data seems to get corrupted, rendered with wrong colors or sometimes not appearing... Read more
AnimationMixerPlayable does not play more than 2 clips
Reproduction steps:1. Open the attached project2. Open scene CrashAnimation3. Play4. Press the button "Play animation"5. Notice that... Read more
[BuildPlayer] Only the first build succeeds if building through command ...
Steps to reproduce: 1. Open attached project2. In file explorer, open project folder. There's a "test.bat" file.3. Edit it and speci... Read more
Crash on "DirectorManager::ExecuteStage" when an animation key tries to ...
Reproduction steps:1. Open attached project.2. Open and play "Scenes > AnimationCrash" scene.3. Unity crashes with: 0x00000001401... Read more
Shaders aren't rendered correctly on Android devices
Reproduction steps:1. Open the attached project2. Play "MainScene". Notice that shadow is rendered correctly. (check "expected resul... Read more
[UI][Text] Last word of Text content string cut when overflowing horizon...
With a Text component, in a line with a space, when using "Horizontal Wrap" and "Vertical Truncate" any words which overflow horizon... Read more
[OnPostprocessAllAssets] Asset movement isn't detected in certain circum...
Steps to reproduce: 1. Open attached project2. In project tab, click "Show in explorer"3. Rename asset "B" to "C", do the same to it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title