Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0b22
Issue ID
668286
Regression
No
If using 'Build and Run' more than once, 'Run' part fails on further attempts
To reproduce:
1) Create new product
2) Switch platform to WebGL
3) Build and Run
4) First time it opens a localhost window normally and the project works
5) Build and Run again into same folder
6) It tries to open localhost, but it will say that "The page is unavailable"(message differs depending on browser)
6.5) Note: The build is made successfully. If you try to upload it to web and launch - it works perfectly
7) Build and Run again into different folder
8) It does not even try to open localhost, throwing this error message right at the end of building process:
InvalidOperationException: The process already finished.
System.Diagnostics.Process.Close (Int32 signo) <..>
8.5) Note: The build is made successfully. If you try to upload it to web and launch - it works perfectly
You can skip steps 5-6.5 and get identical results as listed
"Kind of workaround": Restart Unity editor. Go back to step 3.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
ZachSaucier
Jul 12, 2016 23:44
I'm still facing this issue. Any idea how to fix it?