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[iOS] There is an empty gap between Keyboard and it's Input field if Sta...
TO Reproduce: 1. Build the attached project for iOS and deploy to any device.2. Click on the input field.3. Observe that there is a ... Read more
[GlCore] Tessellation not working
This bug already fixed, just created for verification purpose. Project Steps:1. Open new scene2. Change api to glcore3. Open scene "... Read more
[OSX][Editor] Cannot quit Editor after canceling scene save
Repro steps:1) Open the project2) Change something in the scene3) CMD + Q so popup would ask to save4) Click Cancel5) CMD + Q again6... Read more
[iOS] Adding an aditional Graphics API triggers a reimport of all textures
TO Reproduce: 1. Open the attached project and add the OpenGLES3 to the Graphics API list.2. Observe that all the textures in projec... Read more
[TreeCreator][Inspector] Resizing Inspector tab hides tree creator's sca...
Steps to reproduce: 1. Open Unity;2. Create new project and scene;3. Add tree gameobject (GameObject -> 3D Object -> Tree);4. ... Read more
When stopping play mode, crashes on (d3d11) CreateDirect3D11SurfaceFrom...
To reproduce:1. Open the attached project ("769458 repro.zip")2. Open the scene "level1_Matt"3. Enter play mode and then stop itThe ... Read more
GC.MarkDependencies takes up a lot of CPU time for certain game objects
How to reproduce: 1. Open attached project2. Open scene GAFHiccup.unity3. Open the Profiler window4. Play the scene5. Delete the gam... Read more
Connecting profiler rometly with different versions results in crash
To reproduce this case you are going to need:1. Local network2. Two PC machines ProjectSteps:1. Create Project on 5.3 with computer ... Read more
[TreeCreator][LOD][PlaceTrees] Trees created in tree creator and same tr...
Steps to repro: 1. Open Unity;2. Open attached project and ’test.unity' scene;3. Notice that there are 2 same tree creator prefabs o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance