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BlendTree created through script disappears when starting Play Mode
How to reproduce:1. Open the attached project2. Delete ScriptedBlendTree controller in Assets folder as it is corrupted3. Generate a... Read more
[InitializeOnLoad] script using AssetDatabase.IsValidFolder returns fals...
Reproduction steps(GIF attached): 1. Open attached project.2. Right mouse button click anywhere in the "Project" tab and select "Rei... Read more
Moving a NavMesh OffMesh link's postion does not change it
Steps to reproduce:1. Open "Case-791250 repro" project2. Open "1" scene3. Play the scene and switch to Scene window4. Select one of ... Read more
Unity Crash When Setting EditorWindow.maxSize Twice in One Callback
Steps to reproduce: 1. Open the attached project.2. In the top menu, select 'Tools' and select 'Batch Rename Tool'. Unity crashes be... Read more
Particle system twitches when being moved
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select particle system4. Move it using XZ handle f... Read more
[iOS] Game crashes when iOS simulator is rotated
Steps to reproduce: 1. Create new Unity project2. Switch to iOS3. Change 'Target SDK' to 'Simulator SDK' in Player Settings4. Build ... Read more
Setting Image type to Tiled if sprite was resized externally will cause ...
Steps to reproduce: 1. Open attached project "791046.zip"2. Open scene "repro"3. In hierarchy, select "Canvas > Image" and change... Read more
[Android][PS4] IL2CPP: classes duplicated from Standard Asset classes ar...
Steps to repro: 1. Use attached repro project, ensure that scripting backend set to Mono2. Build and run it on the device3. On app s... Read more
Importing some video files requires QuickTime to be installed
How to reproduce:1. Create a new project2. Download the attached movie.mp43. Drag it to created project4. Notice the error "Movie im... Read more
Build and Run hotkey & master menu not working
Version 5.4.0b22 (518a15457bf6)Fri, 10 Jun 2016 20:29:39 GMTBranch: 5.4/staging 1. What happened Workaround available: use build set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS