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[ImageEffects]Setting Edge Detection to Triangle Luminance mode causes N...
Steps to reproduce this issue: 1. Open 'EdgeDetectionBug' project 2. Open 'scene' 3. Select Main Camera 4. It has Edge Detection sc... Read more
[Standard] Standard Shader Procedures section duplicates data on shader'...
Standard Shader Procedures section duplicates data on shader's parameters .../Manu/shader-UniversalShaderProcedures.html Section li... Read more
Standard Shader Fundamentals section misses explanation of Rendering mode
Standard Shader Fundamentals section misses explanation of Rendering Mode .../Manual/shader-UniversalShaderFundamentals.html Sectio... Read more
[Standard] Standard Shader Fundamentals section missing details for Stan...
Standard Shader Fundamentals section missing details for Standard-Specular .../Manual/shader-UniversalShaderFundamentals.html No me... Read more
Unity crashes on startup with iOS 4.3 devices
The Unity iOS player crashes on startup with iOS 4.3 devices. It stops the startup process at ImageLoader::runInitializers. Read more
[ImageEffects] Access Specifier on FishEye Image Effect Wrong
FishEye Standard Asset Image Effect class is not marked public. It cannot be referenced in user scripts as supplied 1. Open attache... Read more
WebGL build always show out of memory error in Chrome
To reproduce: 1. Open and build the project to webgl 2. Open the build with Chrome 3. Observe the javascript errors. Read more
Lots of rect transform properties are constantly added to animation clip...
To reproduce: 1. Open attached project 2. Open scene 3. Select the gameobject named "Login" in the scene at UI > Pop-Ups. 4. Open t... Read more
iOS: Screen rotation breaks on-screen keyboards
Changing the screen orientation by setting a value to Screen.orientation breaks the input field in an on-screen keyboard (TouchScree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes