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0
votes
Not Reproducible

Services are not enabled automatically when you create project with exis...

Connect

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Mar 02, 2016

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Version/s: 5.4.0b8

How we can reproduce it using the example you attached 1 Create new project with unique (the project with such name does not exist i... Read more

0
votes
Fixed

[ImageEffects] SSR Reduce Banding creates "banding

Image Effects

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Mar 02, 2016

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Version/s: 5.3.3p2

SSR Reduce Banding creates a banding effect on reflections Repro Steps: 1) Open attached project and scene "FunctionMain" 2) Enter... Read more

0
votes
Fixed

[ImageEffects] SSR Distance Blur not blurring objects

Image Effects

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Mar 02, 2016

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Version/s: 5.3.3p2

SSR Distance blur does not blur objects regardless of distance from camera Repro Steps: 1) Open attached project and scene "Functi... Read more

0
votes
Fixed

[ImageEffects] SSR Max Distance creates artifacts from Sky/BG when set a...

Image Effects

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Mar 02, 2016

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Version/s: 5.3.3p2

SSR creates artifacts from skybox/background when max distance is set to a very high value. Repro Steps: 1) Open attached project ... Read more

0
votes
Fixed

[ImageEffects] SSR Max Distance calculation appears to be incorrect

Image Effects

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Mar 02, 2016

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Version/s: 5.3.3p2

SSR Max Distance value appears to be incorrect. 3rd Cube away from the camera is ~21 world units from camera. SSR max distance is se... Read more

0
votes
Fixed

[ImageEffects] SRR Distance Blur creates artifacts

Image Effects

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Mar 02, 2016

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Version/s: 5.3.3p2

Distance Blur creates artifacts on objects Repro Steps: 1) Open attached project and scene "FunctionMain" 2) Observe artifacts on ... Read more

0
votes
Fixed

[ImageEffects] SSR gap between "caster" and reflection

Image Effects

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Mar 02, 2016

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Version/s: 5.3.3p2

SSR effect leaves a gap of no reflection between "casting" object and relfection. Repro Steps: 1) Open attached project and scene ... Read more

1
votes
Fixed

[DetailMesh] Unable to paint detail mesh when terrain contains assigned ...

Terrain

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Mar 02, 2016

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Version/s: 5.4.0b8

Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached ‘DetailMeshBug’ package; 4. Double click on ‘Terrain’ game... Read more

0
votes
By Design

[ReflectionProbes] When blending, probe with higher importance doesn't o...

Global Illumination

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Mar 02, 2016

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Version/s: 5.4.0b8

http://docs.unity3d.com/Manual/UsingReflectionProbes.html Blending section mentions "When one probe involved in the blend has a high... Read more

0
votes
Fixed

Increase label space for reflection probe weights in mesh renderer compo...

Editor - Other

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Mar 02, 2016

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Version/s: 5.4.0b8

Mesh Renderer component when using reflection probes list all of them and their weights, but the weight is cut due to limited space.... Read more

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