Search Issue Tracker
Calling AudioSource.Play every frame causes the first Audio Filter to lo...
How to reproduce: 1. Open the attached project and a "Test" scene in it.2. Open the Console window, play the scene and notice how th... Read more
[iOS] UnityEngine.Ping leaks memory on iOS
Steps to reproduce:1) Open the attached project.2) Add scene 'Main' to build.3) Build the project for iOS.4) Deploy the project to i... Read more
[Material] - 5.4 : Skinned mesh rendering black - seems like limit on # ...
Description:User can't have more than 3 x 8K textures render correctly in the HoloLens emulator. This is on a skinned mesh renderer.... Read more
[Baking] Switching light Baking from Mixed to Realtime produces no lighting
1. Open the attached project 'Baking'2. Open the available scene3. Set the Baking of the gameobject 'Light' to Mixed4. Build lightma... Read more
[Editor] Wheel Collider results in "InvalidOperationException
Title: [Editor] Wheel Collider results in "InvalidOperationException" Steps To Reproduce:1. Create a 3D project2. Create a 3D gameOb... Read more
ModelImporter.clipAnimations getting invalid mask data with custom Asset...
Steps to reproduce:1. Open "UnityPrototypes" project2. Select Art/Factions/_Prototypes/Testing/Animation/animTest.fbx prefab3. Selec... Read more
Language not changed in Windows taskbar after Alt+Shift
Steps to reproduce: 1) Open Unity 5.4.b20 and create a new project.2) Press Alt+Shift to change the language in Windows taskbar. Exp... Read more
Crash after reverting prefab and pressing undo
Steps to reproduce:1. Open attached "case 804333 repro" project2. Open "crash scene" scene3. Select PlayerTriggers>SignTrigger ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder