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Mac Native resolution is not set correctly. Resolution Values are lower ...
Reproduction steps:1. Open project "Test Native Screen"2. Go to "PlayerSettings"3. Choose "Resolution and Presentation"4. Set "Defau... Read more
Handles.MakeBezierPoints() omits the second last point
Reproduction steps:1. Open the attached project "BezierBug.zip"2. Open the "BezierBug" scene3. Notice the gap between cubes in the S... Read more
Second "Build" fails when animation window is opened
To reproduce:1. Open attached project2. Open "game" scene3. Open Animation window4. Build for iOS5. Select "_GameController" game ob... Read more
[UI] Slow playback with Stack Overflow Exception when having 2 'Aspect R...
Steps to reproduce:1. Open the attached project 'case-792339-Stack'2. Open scene 'main'3. Play scene Result: Unity hangs for ~12 sec... Read more
OpenVR - culling in left eye slightly off
1. What happenedThe culling frustum for the left eye with native OpenVR support appears too aggressive, culling objects that should ... Read more
[Shuriken] Size over lifetime affects particle size but not its collider...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main3. Press play or simulate "bad" particle system in ed... Read more
Shader Forge package errors
Steps to reproduce : - import the Shader Forge package- go to Window > Shader Forge and notice the errors Read more
[Shuriken] Error messages inIndex, inValue, sort[0] floatValue with part...
Steps to reproduce: 1. Download and import attached project. (ParticleEffectsPreview.zip)2. Open scene: 02_effects_preview3. Press p... Read more
[UWP][WP8.1][WSA] Unity prevents text to be copied from a native TextBox...
To reproduce:1. Build project for WP8.1 or UWP2. Deploy project to Windows Phone 10 device3. Wait until unity is fully initialized a... Read more
It is allowed to create Internet Match even after Archiving project
Reproduces on both Staging and Production, and for 5.2.4 and 5.4.0b15 How we can reproduce it using the example you attached1 I crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS