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0
votes
Fixed

The wheel colliders are at odd angles depending on which other objects a...

Physics

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Feb 12, 2015

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Version/s: 5.0.0f1

To reproduce: 1. Open attached project 2. Open PhysicsNotWorking scene 3. Select TyreColliders gameobject 4. Notice that are rotate... Read more

0
votes
Fixed

[IL2CPP] Assembly.GlobalAssemblyCache not supported when built with IL2C...

iOS

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Feb 12, 2015

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Version/s: 5.0.0f1

1. Open attached project "repro_671790" 2. Build to iOS with IL2CPP 3. XCode will throw NotSupportedException Note: no repro with M... Read more

2
votes
Fixed

When changing camera's viewport rect, canvas is positioned incorrectly

UI

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Feb 12, 2015

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Version/s: 5.0.0f1

Steps to reproduce this issue: 1. Open the attached project 2. Open 'bug scene' 3. There is UI image in the scene and main camera w... Read more

0
votes
Fixed

Uninstalling Unity doesn't remove all files

Installer

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Feb 12, 2015

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Version/s: 5.0.0f3

Standard Assets packages and Unity_x64_s.pdb are left behind. This is on Windows. Unity used to clean up all the files behind itself... Read more

0
votes
Won't Fix

Too many shadowcasters: use 1 shadow caster per mesh, not material

Shadows/Lights

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Feb 12, 2015

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Version/s: 5.0.0f1

one single mesh with several materials produces several shadow casters one per material but actually there must only one shadow ca... Read more

0
votes
Fixed

Unity Crash Reporting service doesn't work on iOS on 5.0.0

iOS

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Feb 12, 2015

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Version/s: 5.0.0f1

To Reproduce: 1. Import http://public.cloud.unity3d.com/UnityCrashLog.unitypackage into a new project and set it up in https://per... Read more

0
votes
Fixed

[iOS] targetFrameRate targets 30fps when it's set to -1

iOS

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Feb 12, 2015

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Version/s: 5.0.0b22

To Reproduce: 1. Deploy the attached project. 2. Observe the outputted frame rate. Read more

1
votes
Not Reproducible

AnimationMode getting NullReferenceException after Undo with Custom Edit...

Animation Window

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Feb 12, 2015

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Version/s: 5.0.0f1

How to reproduce: 1. Open the attached project 2. Open "Bug" scene 3. Open Scene view and select "Char" in Hierarchy 4. In the Scene... Read more

0
votes
By Design

UI draw order is unintuitive

UI

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Feb 11, 2015

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Version/s: 5.0.0b22

The draw order of UI elements (from top to bottom in the hierarchy of the Canvas's Transform) is unintuitive. It would make more sen... Read more

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