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Flare starts to flicker when rigidbody has certain velocity
Steps to reproduce: 1. Open attached project2. Open scene "Scenes/MainScene"3. Run it4. Notice that once velocity is around 200 flar... Read more
[WSA] on Universal 10 Screen.orientation returns incorrect orientation s...
When setting the default orientation to "Portrait", but running it in desktop mode on the Surface 4, starting in landscape orientati... Read more
Incorrect shadows displayed after importing the "Ultimate FPS" project. ...
Incorrect shadows displayed after importing the "Ultimate FPS" project. The editor needs to be closed and the project reopened. 1. W... Read more
[Upgrade] Zone Controller Pro package contains "LoadAssetAtPath is not a...
[Upgrade] Zone Controller Pro package contains "LoadAssetAtPath is not allowed to be called from a ScriptableObject constructor" 1. ... Read more
[Texture3D] Add Texture3D.SetRawTexture data
Texture3D does not have Get/SetPixels working on RHalf (single channel FP16) format. And since there's no way to get raw data in/out... Read more
[Texture3D] Allow non-power-of-two Texture3D sizes
Currently Texture3D requires POT sizes. This is not very convenient for some use cases (e.g. 3D LUTs etc.). Modern GPUs can do NPOT ... Read more
[iOS] App crashes with EXC_BAD_ACCESS using UnityWebRequest
To reproduce:1. Open attached project ("792606.zip")2. Build for iOS3. Run on iOS device4. Hit either of the 2 buttons Actual behavi... Read more
[Shadows/Particles] Visual shadow like artifacts with particles using le...
Steps to reproduce: 1. Download and import attached project.2. Open scene: Strip3. Press play4. Press in Game view several times any... Read more
[WSA][WP8.1] @ symbol can't be entered into text field when using Spanis...
To reproduce:1. Build attached project (repro792589.zip)2. Run build on WP10 device3. Make sure spanish keyboard is selected4. Type ... Read more
[FinalGather] Final gather on PC causes corruption to lightmaps
Steps to reproduce:1. Open project repro on PC (Tested on windows 10 and windows 8.1)2. Open Lightmap_home.unity3. Turn final gather... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS