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0
votes
Postponed

[AssetImport] Sprite settings loss while multiediting texture assets whe...

2D

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Feb 15, 2015

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Version/s: 5.0.0f2

1. Open attached project. 2. Change one sprite texture type to sprite, other to any other. 3. Select both and change texture type to... Read more

0
votes
Duplicate

Editor crashes when playing scene with wheel colliders

Physics

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Feb 15, 2015

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Version/s: 5.0.0f1

To reproduce: 1. Open attached project (repro672546.zip) 2. Open test scene 3. Press play 4. Editor crashes Read more

0
votes
Fixed

Unity crashes when opening scene after project upgrade from 4.6 to 5.0

Asset Loading

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Feb 15, 2015

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Version/s: 5.0.0f1

- Open a scene in the attached project - Move any object in the scene - Save the scene and close the editor - Reopen the Editor. The... Read more

3
votes
Fixed

[HingeJoint] Enabling spring resets the "zero"-angle for spring's target...

Physics

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Feb 15, 2015

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Version/s: 5.0.0f1

Enabling the spring resets the "zero"-angle from which the spring calculates its target position. This happens both inside the edito... Read more

16
votes
By Design

4.5 version pdb2mdb.exe missing few dlls

Mono

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Feb 14, 2015

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Version/s: 5.0.0f1

There is missing few dll`s in "(Your Unity)\Editor\Data\MonoBleedingEdge\lib\mono" that is required by pdb2mdb.exe. It used to work ... Read more

0
votes
Fixed

ShaderForge PrePass shaders use wrong keyword in 5.0

Shaders

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Feb 14, 2015

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Version/s:

Shaders for deferred lighting made with ShaderForge use HDR_LIGHT_PREPASS_ON keyword instead of UNITY_HDR_ON. Resulting in lighting ... Read more

0
votes
Duplicate

Flythrough mode conflicts with terrain hotkeys

Scene/Game View

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Feb 14, 2015

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Version/s: 5.0.0f1

To reproduce: 1. Create new project 2. Add Terrain 3. Click right mouse button + shift + w to use flythrough mode 4. While using f... Read more

0
votes
Duplicate

[Final Gather] Glowing edges on baked geometry

Global Illumination

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Feb 14, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open attached project 2. Open scene test2.unity - The scene contains a variety of cubes in different colours ... Read more

2
votes
Postponed

"Corrective" blend shapes

Graphics - General

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Feb 14, 2015

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Version/s: 5.0.0f1

Blend shapes in Unity seem to be only applied before skinned joint animation is applied. This means that while typical blend-shapes... Read more

0
votes
Duplicate

Selecting prefab that has effector, throws "m_Effector == effector"

Physics2D

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Feb 14, 2015

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Version/s: 5.0.0f1

This bug is almost same as the one in 663596 case. But its reproduced by selecting prefab and not deleting. Any way I believe its to... Read more

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