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[GearVR] RenderTextures are not rendering correctly. Android +VR
Regressed from 5.2.3f1 to 5.3.0f4 1) Download the attached project. 2) Ensure VR mode is enabled and that you have the proper OSIG... Read more
[MixedMode?] Multiple light sources work incorrectly in forward renderin...
To reproduce: 1. Open scene "BakedLightBug" 2. Switch to 3D view. 3. In inspector, switch the camera from deferred to forward lighti... Read more
iOS: "Shader compilation failed" error in the log
Steps to reproduce: - Set Graphics API to OpenGLES2 under Player Settings > Other Settings - Build a project for iOS (with any backe... Read more
"Failed to load scene" errors when opening scene in editor
To reproduce: 1. Open the project 2. Try to open the scene "GameScene" Notice that the scene does not open and an error appears: "Fa... Read more
Standard shader: BRDF1 with high metallic value looks very different com...
Standard shader with high metallic value looks too dark on android Reproduction steps: 1. Open attached project "ShaderTest" 2. Bui... Read more
[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...
Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip) 2. Open scene main. 3. Drag ... Read more
[Android]App crashes on Asus Fonepad K004 if Developer Build is checked
To reproduce: 1) Create new project 2) Check "Development Build" in settings 3) Build and run on Asus Fonepad K004 App immediately ... Read more
[GLES] Since 5.3 default shader precision statement inserted in wrong pl...
When writing shaders in GLSLPROGRAM snippets and adding #extension there, Unity compiles them and inserts additional default precisi... Read more
[UNETServerDLL] "m_AllocatedMessages >= 0" assert rises when client conn...
Steps: 1. Open attached project 2. Run "ChatServer.exe" ==> Server startyed message appears in console 3. Run "ClientGUI.exe" ==> Cl... Read more
[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...
Sharp banding visible when using light probes in gamma color space. Repro steps: 1. Open BounceTest scene in attached project. 2. M... Read more
All about bugs
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