Search Issue Tracker
Fixed in 5.4.4
Votes
0
Found in
5.4.0b7
Issue ID
772946
Regression
No
[Audio] Component effect appears disabled on play and gets enabled after we pause and play again
[Audio] Component effect appears disabled on play and gets enabled after we pause and play again
- Launch the attached project
- Load scene 1
- Connect fmod profiler
- Play the scene
- Note that the component effect in the first AS is greyed out.
To enable, unity has to loss focus and get focus back. To do so, click on the profiler window and then get back to the editor.
Seems like if "Load in background" is selected for the audio clip then this issue happens.
Happens in the latest version 5.4 as well as 5.3.2 (with FMOD backport) but it does not happen on Cliff's FMOD update on 5.3/staging branch.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Video preview in the Inspector freezes shortly after the first play and does not recover until paused and replayed
- MSB3277 conflicts between different versions of "System.Numerics.Vectors" when using DotNet 11.0
- "Cannot create Settings Providers for: CreateAllChildSettingsProviders" error is thrown in the Console after fixing PolySpatial visionOS package validation error after installing XR Interaction Toolkit VisionOS Sample
- "Unable to find style 'VideoClipImporterLabel' in skin 'GameSkin' " warning thrown when converting the Video Clip Inspector to a floating window in Play mode
- Unclear "Failed to start primary listening socket" error when launching the Multiplayer Play Mode second player and many Unity instances are running
Add comment