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Fixed in Unity 5.4.4

Votes

0

Found in

5.4.0b7

Issue ID

772946

Regression

No

[Audio] Component effect appears disabled on play and gets enabled after we pause and play again

Audio

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Priority: 2Necessary for shipping a final release

-

Severity: 2Core functionality majorly impacted

[Audio] Component effect appears disabled on play and gets enabled after we pause and play again

- Launch the attached project
- Load scene 1
- Connect fmod profiler
- Play the scene
- Note that the component effect in the first AS is greyed out.
To enable, unity has to loss focus and get focus back. To do so, click on the profiler window and then get back to the editor.

Seems like if "Load in background" is selected for the audio clip then this issue happens.

Happens in the latest version 5.4 as well as 5.3.2 (with FMOD backport) but it does not happen on Cliff's FMOD update on 5.3/staging branch.

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