Search Issue Tracker
Fixed in 5.4.4
Votes
0
Found in
5.4.0b7
Issue ID
772946
Regression
No
[Audio] Component effect appears disabled on play and gets enabled after we pause and play again
[Audio] Component effect appears disabled on play and gets enabled after we pause and play again
- Launch the attached project
- Load scene 1
- Connect fmod profiler
- Play the scene
- Note that the component effect in the first AS is greyed out.
To enable, unity has to loss focus and get focus back. To do so, click on the profiler window and then get back to the editor.
Seems like if "Load in background" is selected for the audio clip then this issue happens.
Happens in the latest version 5.4 as well as 5.3.2 (with FMOD backport) but it does not happen on Cliff's FMOD update on 5.3/staging branch.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment