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When creating new project with the same name - Editors doesn't refresh path
When creating new project with the same name - Editors doesn't refresh path 1. What happened 2. How we can reproduce it using the ... Read more
Profiler: memory profiler shows "unknown" for amounts >2GB
Memory profiler (both simple & detailed views) shows "Unknown" for amounts of memory that are larger than 2GB. For example, if >2GB ... Read more
Intensity in BlendModesOverlay shader's alphablend mode
Intensity not used in BlendModesOverlay shader's alphablend mode All the other modes use intensity as a way to fade in/out the scre... Read more
Only first scene in streamedSceneAssetBundle is available for load
BuildPipeline.BuildStreamedSceneAssetBundle only works for first scene. 1. In the Editor select the Menu Item 'Test -> CreateBundle... Read more
[Mobiles]"<RI.Hid>" errors thrown when connecting a Mobile Device
To reproduce: 1. Create a new project 2. Connect a windows phone 8 or android device to your pc 3. Notice the errors in console: "<R... Read more
[OcclusionCulling] Occlusion Bake doesn't remove old occlusion bake files.
DUPLICATE: https://issuetracker.unity3d.com/issues/occlusion-culling-system-creates-too-many-files-in-the-library-folder-and-never-d... Read more
Lightmapping still bakes AO when AO is set to zero
How to reproduce: 1. Open new project 2. Import attached package simpleRepro.unitypackage 3. Open scene test.unity - Scene contain... Read more
[Geomerics][AO]AO doesn't take alpha texture into account.
1) Open scene FG AO 2) Notice that Plant Plane AO is coming from the plane geometry instead of the alpha cutout. Read more
Scene view dims together with other elements of Editor when game is playing
To reproduce: 1) Create new project 2) Make sure that you see both Scene and Game Views 3) Optional: Change Playmode Tint color in E... Read more
Spotlights can't drop shadows on a terrain
Spotlights don’t drop shadows on a terrain even when the "Deferred" rendering path is enabled. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes