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EditorGUI.ObjectField does not scale with rect width if it has a label
How to reproduce:1. Open the attached project2. Open "Test" -> "Editor Window with ObjectFields" window3. See how all the OjectFi... Read more
[Physics] Profiler reports incorrect numbers for active and sleeping Rig...
How to reproduce: 1. Open attached project2. Open scene ActiveRigidbodies.unity3. Play the scene4. Open the Profiler window- In the ... Read more
[Context][Windows] Switching glcore->Other API results in error
Info:It seems on the first time glcore device deconstruction causes error. (Attached the video) Steps:1. Open project.2. Change grap... Read more
[Plugins] Video plugin for isn't loaded on OSX
Video plugin for isn't loaded on OSX 1. What happenedVideo plugin from AVPro Video asset is not loaded for standalone app on OSX.Iss... Read more
[GLlegacy] Visual artifacts appear on screen (Editor, Game view and Stan...
Visual artifacts appear on screen (Editor, Game view and Standalone) when using OpenGL2 in "Ultimate FPS" asset. 1. What happened Ch... Read more
5.4 Switching platform camera issue on Android
When I upgraded to 5.4 switching platform from standalone to android cant see any assets when game is loaded into the device Read more
Errors in "cinema suite" package after upgrade to 5.4
-e: see title, after upgrading to 5.4 from 5.3.4 errors are thrown on trying to build. -repro:--go to A$--download and import "The C... Read more
Setting lightmaps generated in external tool doesn't work in playmode
Reproduction steps:1. Download and import "Living Room Pack" from the asset store2. open - "room_02_lounge_day" or "room_02_lounge_n... Read more
When using "Ultimate FPS" Asset in Unity 5.4.0b17, the character model i...
When using "Ultimate FPS" Asset in Unity 5.4.0b17, the character model is not displayed. 1. What happened Imported the "Ultimate FPS... Read more
UI Text/Buttons flicker when there are a lot of disabled UI elements pre...
How to reproduce: 1. Open attached project2. Open scene Scenes/bug.unity3. Play the scene- Note the flickering in both the Scene and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS