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Fixed in Unity 5.4.0

Votes

2

Found in

5.3.1f1

Issue ID

756652

Regression

No

AssetBundle.LoadFromMemory uses more memory on device than AssetBundle.LoadFromFile

iOS

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 0Severity not yet defined

How to reproduce:

1. Open attached project (configured.zip)
2. Build to iOS and run
3. Open the Memory profiler screen in Xcode
4. Select the Load from File option on the device
- Note that the memory usage increases by about 10mb
5. Select the Go Back option
- Note that the memory usage goes down
- Repeating this process does not produce different results
6. Select the Load from Memory option
- Note that the memory usage increases by at least 30mb
7. Select the Go Back option
- Note that the memory usage barely goes down
8. Repeat from step 6
- This causes the memory usage to ramp up until it reaches about 71mb at its highest
- Reproduced in Version 5.4.0b4 (a7d7a3a2cef4), Version 5.3.1f1 (3b3e8231502f) on an iPhone 5 (iOS7), iPhone 6+ (iOS8)
- Blocked from testing Version 5.2.4f1 (98095704e6fe) due to missing features in that version

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