Search Issue Tracker
By Design
Votes
0
Found in
5.4.0a6
Issue ID
756611
Regression
No
[Navmesh] Agent placed on multiple navmeshes picks one at random and can't navigate on others
Reproduction steps:
1. Open attached project "NavmeshIssues"
2. Open scene "2Navmeshes"
3. Enter play mode
--- You will see that the agent does not navigate to the target, even though it looks like it is standing on the right navmesh (see attached video)
Note, I used a special build to reproduce this 5.4.0a6 (e9a637d5a860)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment