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JSPRE files are not included when building for WebGL
Reproduction steps:1. Open the attached “JSPRE Example.zip” project2. Build and Run for WebGL (File → Build and Run)3. Observe the P... Read more
[2D] Unapplied Module Changes window appears when no changes are made to...
Unapplied Module Changes window appears when no changes are made to Edit Outline/Edit Physics Shape Steps to repro:1. import a Sprit... Read more
"Tab" key doesn't exit the renaming in the Hierarchy window
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> Create Empty3. During the GameObject renaming, ... Read more
"Unexpected transport error from import worker 0" error is thrown when i...
Reproduction steps:1. Open the attached “ASDQWE” project2. Import an asset into the project3. Observe the Console Window Expected re... Read more
Alpha blending not working and render artifacts when using Sprite Shader...
Steps to reproduce: Open attached project Enter play mode and inspect the game view Expected: The left square is invisible in some a... Read more
Large amount of cache entries cause a cache miss to take more time to co...
How to reproduce:1. Open the user attached project (CachingMetricsTest.zip)2. Open the test runner window by going to the menubar: W... Read more
Editor crashes when assigning Universal's RP Forward Renderer Data to Cu...
Steps to reproduce:1. Create a new project2. Install Universal RP from package manager3. Create Project View -> Create -> Rend... Read more
GetButtonDown() keeps getting triggered when a button is held and scene ...
Steps to reproduce:1. Open attached project "repro_project.zip"2. Open "0" scene3. Press Play4. Press and hold "E" key(there's two s... Read more
[Animation Import] Character Models with Animation Imported from Motion ...
Reproduction steps: 1. Open attached project2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx3. In the Inspect... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more
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