Search Issue Tracker
[Shuriken] Null reference exception at UnityEditor.CurveSelection.get_cu...
Modifying two particle curves sometimes leads to an null reference exception, forcing the user to restart the editor. Repro steps: ... Read more
[WebGL] Button is rendered incorrectly in WebGL build
Build and Run the attached project on WebGL. Click on the options indicated in https://gyazo.com/ede02c8e26743a85980e88f21e98dfa1. ... Read more
Unity Play mode freezes when debugging the project using a breakpoint an...
Unity Play mode freezes when debugging the project by using a breakpoint and attaching a MonoDevelop script to the Unity process. St... Read more
Calculation results are different from Coroutine and normal function
Calculation results are different from Coroutine and normal function. Steps to reproduce: 1. Open attached project's "777550.zip" ... Read more
[Spotlight][Shadows] High Spot angle value causes shadow softening
Repro steps: 1) Open the project and Untitled.scene 2) Notice Point Light object (which is a Spot light) and that it has Hard Shadow... Read more
[OS X][Build] ScreenSpace UI Camera stops rendering MainCamera when alph...
Steps to reproduce: 1) Open users attach project(the one on the bottom) 2) build for OS X Expected behavior: cube spins without sto... Read more
Destroying trigger colliders takes longer than without trigger
Reproduction steps: 1. Open the attached project 2. Open scene "scene" 3. Play (use the GUI for the steps below) 4. Choose the amou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations