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0
votes
Won't Fix

[GUILayout] GUILayout.BeginArea() does not draw GUIContent in custom men...

IMGUI

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May 17, 2016

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Version/s: 5.3.2f1

1. Open the attached project2. Open the custom window in 'Window\TestWindow'3. Notice that the 'unityFooterLogo' is drawn in the win... Read more

0
votes
Fixed

[Android] Crash on changing bundle indentifier in project settings

Deployment Management

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May 17, 2016

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Version/s: 5.4.0b17

Steps to reproduce:1. Create new project2. Don't make any changes and build it for Android platform--Warning pops and tells you to c... Read more

23
votes
Not Reproducible

CPU spikes when moving Particle Systems in game; Material.SetPassUncache...

Graphics - General

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May 17, 2016

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Version/s: 5.4.0b17

Reproduction Steps:1. Open User's project2. Make sure Profiler is visible3. Play sceneNote: One or two spikes usually appear at the ... Read more

11
votes
Duplicate

Plane Distance parameter in canvas does not affect raycasting order

UI

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May 17, 2016

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Version/s: 5.3.4p5

Reproduction steps:1. Open the attached project "Repro.zip"2. Open scene "SortingTest"3. Notice that CanvasFRONT has white image whi... Read more

0
votes
Fixed

Building player after moving assets hangs the editor

Deployment Management

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May 17, 2016

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Version/s: 5.3.4p1

Steps to reproduce:1) Open the attached project.2) Open scene 'testScene.unity'.3) Go to /Assets/Resources/DontWant and select an im... Read more

0
votes
Fixed

[Sprites][Materials] New created sprite with default material after savi...

Assets Management

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May 17, 2016

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Version/s: 5.4.0b17

Reproduction steps:1) Create new project2) Create a new sprite (GameObject > 2D Object > Sprite)3) Notice that from 5.4 Unity ... Read more

0
votes
Fixed

[iOS][IL2CPP] Game crashes when trying to access FieldInfo.GetValue on i...

IL2CPP

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May 17, 2016

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Version/s: 5.3.4p6

Steps to reproduce: 1. Open attached project (getvalue_stripped.zip)2. Switch to iOS and make sure scripting backend is set to IL2CP... Read more

0
votes
Fixed

[WebGL] build fails with apostrophe in build output path

WebGL

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May 17, 2016

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Version/s: 5.3.5f1

-e: see title. works by just removing the apostrophe from the path -repro:--create new project--make a folder inside of the project ... Read more

0
votes
By Design

[Platform Dependent Compilation]: Mobile Platform Properties are not sho...

CodeEditors

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May 17, 2016

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Version/s: 5.4.0b18

[Platform Dependent Compilation]: Mobile Platform Properties are not shown in auto-completion in Monodevelop and VS 1. What happened... Read more

0
votes
Fixed

[Shaders][5.4] Engine uses more built-in shader keywords (compared to 5....

Shaders

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May 17, 2016

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Version/s: 5.4.0b12

In Unity 5.4, the engine and the built-in shaders use up about 55 shader keywords (limit is 128 unique keywords per project). This i... Read more

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