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Most Recent
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0
votes
Duplicate

Editor crashes at selecting Clustering mode in Scene view

Global Illumination

-

Jan 14, 2016

-

Version/s: 5.4.0b2

1. What happened Editor crashes at selecting Clustering mode in Scene view for the project attached. Just start baking, and as soon ... Read more

49
votes
Fixed

[MovieTexture] FMOD error when trying to play video using WWW class

Video

-

Jan 14, 2016

-

Version/s: 5.3.1p2

Repro steps: 1) Open the project and only scene in it 2) Play - notice that the movie texture and the sound works correctly 3) Notic... Read more

0
votes
Duplicate

Crash on GameObjectHierarchyProperty::DoNext when parenting root game ob...

Project Browser/Hierarchy

-

Jan 14, 2016

-

Version/s: 5.3.1p2

To reproduce: 1. Open attached project 2. Open "Test" scene 3. In the menu select Test -> Launch failing test Actual result: Unity ... Read more

0
votes
Fixed

[Physics2D] Capsule Collider 2D does not retain edited shape on a stretc...

Physics2D

-

Jan 14, 2016

-

Version/s: 5.4.0b2

Capsule Collider 2D does not retain edited shape on a stretched sprite when a prefab is made - create a sprite object in the scene... Read more

0
votes
Fixed

[iOS][IL2CPP] C# DLL file translation to IL2CPP fails on Vector3 pointer...

IL2CPP

-

Jan 14, 2016

-

Version/s: 5.2.3p1

Steps to reproduce: 1. Open attached project 2. Build the scene to iOS with IL2CPP scripting backend 3. Build the generated Xcode p... Read more

0
votes
By Design

[Android][SpritePacker] Jittering sprites/pixels with sprites packed fro...

Android

-

Jan 14, 2016

-

Version/s: 5.3.1p1

Reproduction steps: 1) Open project attached in the edit, and proceed to "main" scene. 2) Open SpritePacker window, pack, build and... Read more

0
votes
Fixed

[Standalone] UI Image flickers in the splashscreen while loading another...

UI

-

Jan 14, 2016

-

Version/s: 5.3.1p1

How to reproduce: 1. Open the attached project 2. Build the project for Standalone target 3. Run it and notice that at some point wh... Read more

0
votes
Fixed

[OpenGLES] Compute Shaders crash at dispatch call on Samsung S6

OpenGL

-

Jan 13, 2016

-

Version/s: 5.3.1f1

Using compute shader with Samsung s6 results in crash Project Steps: 1. Build & Run Android support 2. Crash Read more

0
votes
Fixed

[Android] Large FOV results in shadow artifacts

Android

-

Jan 13, 2016

-

Version/s: 5.3.1f1

2. How we can reproduce it using the example you attached Problem1. - Increase the FOV to 100 on the main camera - Build targetting ... Read more

0
votes
Fixed

Trying to bake a reflection probe throws error instead of asking to save...

Global Illumination

-

Jan 13, 2016

-

Version/s: 5.4.0b2

How to reproduce: 1. Open a new project 2. Open Lighting window and disable automatic Baking 3. Create some Primitives in the scene... Read more

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