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Fixed in 5.5.0

Votes

0

Found in

5.4.0b2

Issue ID

761544

Regression

No

[Physics2D] Capsule Collider 2D does not retain edited shape on a stretched sprite when a prefab is made

Physics2D

-

Capsule Collider 2D does not retain edited shape on a stretched sprite when a prefab is made

- create a sprite object in the scene
- use the rect tool to stretch the sprite horizontally or vertically
- attach a Capsule Collider 2D to the sprite
- set the Capsule Collider Direction to match how the sprite was stetched
- edit the Capsule Collider (make a dramatic change for a more noticable effect)
- create a prefab from the sprite object

The shape of the Capsule Collider 2D will change from how it was edited.

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