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Fixed in 5.5.0
Votes
0
Found in
5.4.0b2
Issue ID
761544
Regression
No
[Physics2D] Capsule Collider 2D does not retain edited shape on a stretched sprite when a prefab is made
Capsule Collider 2D does not retain edited shape on a stretched sprite when a prefab is made
- create a sprite object in the scene
- use the rect tool to stretch the sprite horizontally or vertically
- attach a Capsule Collider 2D to the sprite
- set the Capsule Collider Direction to match how the sprite was stetched
- edit the Capsule Collider (make a dramatic change for a more noticable effect)
- create a prefab from the sprite object
The shape of the Capsule Collider 2D will change from how it was edited.
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