Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b2
Issue ID
761544
Regression
No
[Physics2D] Capsule Collider 2D does not retain edited shape on a stretched sprite when a prefab is made
Capsule Collider 2D does not retain edited shape on a stretched sprite when a prefab is made
- create a sprite object in the scene
- use the rect tool to stretch the sprite horizontally or vertically
- attach a Capsule Collider 2D to the sprite
- set the Capsule Collider Direction to match how the sprite was stetched
- edit the Capsule Collider (make a dramatic change for a more noticable effect)
- create a prefab from the sprite object
The shape of the Capsule Collider 2D will change from how it was edited.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
Add comment