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"Spline Extrude" Component's "Advanced" section does not unfold when cli...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window, s... Read more
[VFX Graph] Subgraph nesting isn't functionnal
Steps to reproduce: 1. import the provided package 2. Open the nestedSubgraph Scene 3. Open the {}NestedSubgraph.vfx asse{}t 4. In t... Read more
"Input.GetKey", "Input.GetKeyDown", and "Input.GetKeyUp" functions do no...
Reproduction steps:1. Open the attached “BugRepro” project2. Enter the Play Mode3. Scroll the mouse wheel up or down4. Observe the C... Read more
"Unable to complete SSL connection" exceptions are thrown and connection...
Reproduction steps:1. Open the attached “Unity6WebRequestBug-master.zip” project2. Open the “SampleScene” Scene3. Enter the Play mod... Read more
Some settings Asset icons are missing in the selection window
Steps to reproduce: Create a new URP project. Window > Rendering > Lighting Beside the Lighting Settings Asset field, click "N... Read more
The Shadowmask mode doesn’t take the Shadow Strength parameter into acco...
Lights have a Shadow Strength parameter, which currently only affects real-time shadows, not shadowmask shadows. This creates a disc... Read more
The drag line position is not updated after viewData is restored
Steps to reproduce: 1. Create a EditorWindow with a TwoPaneSplitView with two children. 2. Set its viewDataKey to a non null string ... Read more
HDR Text on HDR Color Picker can blend into colour and not be visible if...
Steps to reproduce: Open a Unity Project Add the attached 'HdrColourPicker.cs' script to the project Add an empty GameObject to the ... Read more
Clicking on the assigned by default "Lightmap Parameters" pings "Assets"...
How to reproduce:1. Create a new HDRP Project2. In the Project window, right-click -> Create -> Rendering -> Lighting Setti... Read more
Low performance using memory allocated by UnsafeUtility.Malloc when usin...
Reproduction steps:1. Open the attached “BugRepro” project2. Click Window > General > Test Runner3. Run all “Hitting_The_Wall“... Read more
All about bugs
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Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved