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Cursor.lockState = CursorLockMode.Locked doesnt work with Native Oculus ...
To repro:1) Open Attached project2) Open 'Scene' scene3) Note that Oculus SDK is the supported SDK4) Note that the Cursor Lock scrip... Read more
[Realtime] MaterialGlobalIlluminationFlags.BakedEmissive shows inconsist...
1.Open my attached project2.Play scene in editor3.Notice illumination in editor4.Build & run project5.Notice that there is no GI... Read more
Animator glitches for a frame before entering the default state with nes...
Steps to reproduce:1) Open the attached project 'AnimatorBug.zip'.2) Open scene 'AnimatorBug.unity'.3) Enter play mode.4) Press the ... Read more
Hard EXC_BAD_ACCESS crash from AsyncOperation
How to reproduce: 1. Extract attached project2. Replace the runTestsForever.sh script with the one provided here3. Edit the runTests... Read more
Crash of Editor on Closing after playing with Connect window
Regression - not reproduces in 5.4.0b19seems Windows only -- please see attached video (!!! reproduces with any tab, not Multiplayer... Read more
Crash in: memcpy when building asset bundles
Steps to reproduce: 1) Download attached project "AssetPackageManager.unity.zip" and open in Unity.2) In Toolbar, select Fuzzy Tools... Read more
Animation add property window selection fails when clicking fast
Steps to reproduce: 1. Create new project.2. Create particle system. (Any other object works really)3. Create animator and assign it... Read more
Enabling Graphics Jobs results in UI flickering in non-development build...
UI elements in master (non-development) builds will flicker continuously when the new "Graphics Jobs (Experimental)" feature is enab... Read more
It shouldn't be allowed to attach material component to Sprite Renderer ...
Steps to reproduce:1) open attached project2) move scene camera Behavior: sprite is flickering because sorting layer doesn't workExp... Read more
Compilation error causes locked inspector to freeze
Steps to reproduce:1. Open user's attached project.2. Open the scene called "Test".3. Select "GameObject" from the hierarchy.--- Not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS