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[D3D11] Crash when a shader has errors with bad error message
To reproduce:1. Build and run attached project2. Observe crash Error from VS: index < m_size(Filename: C:\buildslave\unity\build\... Read more
[Android] [IL2CPP]App crashes while serializing jagged array using JSON ...
To reproduce:1) Open attached project and "JSONTests" scene2) Make sure Scripting Backend is set to IL2CPP in Player Settings3) Buil... Read more
[Shuriken] Size over lifetime works only for X axis when 3D start size i...
Steps to reproduce: 1. Download and import attached project.2. Open scene main.3. Press play or simulate particle system in editor E... Read more
Additively added scenes stay in the hierarchy after turning Unity off du...
Steps to reproduce:1. Open attached project2. Open "first" scene3. Enter the playmoode4. Load scenes additively with keys A, S and J... Read more
AssetDatabase.LoadAllAssetRepresentationsAtPath() returns an array of null
Reproduction steps:1) Open attached project2) Make sure you are connected to a cache server3) Click WBSF->Rendering Utils->Ass... Read more
[iOS] Application freezes when trying to load many WWWs simultaneously
Steps to reproduce: 1. Open attached project2. Build the project for iOS3. Build the generated Xcode project to a device4. Notice th... Read more
[WebGL][Windows] Realtime lights look different than in editor
To reproduce:1. Build and run attached project2. Notice only the closest light seems to be visible. It has hard edges and no falloff... Read more
The JSON serializer does not return a correct string length value when b...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Press the 'Serialize!' button- Note that the result will return ... Read more
Scale isn't animated with legacy animations, when in Play mode
Reproduction steps:1. Open the attached project2. Play the "main" scene3. Notice that the blue square moves, but doesn't scale Expec... Read more
[SinglePassStereo] rendering workaround doesn't solve this one
When using Single-Pass-Stereo rendering (I'm using an HTC Vive), this building model renders double vision when more than one instan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask