Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0b21
Issue ID
804890
Regression
Yes
[OpenGL] Dialog popup "ActivateGraphicsContextGL" when selecting Colorpicker and refocusing Editor window
Reproduction steps(GIF attached):
1. Open attached project.
2. Open "Test" scene.
3. Go to "Edit > Project Settings > Player" and set graphics API to OpenGLCore.
4. Select "Earth" game object in the hierarchy.
5. Expand material properties.
6. Click the eyedropper from the material's Atmosphere Color property.
7. Refocus Editor window(ALT + TAB).
8. Editor crashes on:
--
0x000000014156885F (Unity) ActivateGraphicsContextGL
0x0000000141568A68 (Unity) ActivateGraphicsContext
0x00000001401D0AC5 (Unity) SetupGraphicsContextFromWindow
0x000000014157979E (Unity) WindowGLES::Reshape
0x00000001415637B7 (Unity) GfxDeviceWorker::RunCommand
0x0000000141564D2F (Unity) GfxDeviceWorker::Run
0x000000014155C8FD (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00000001405C8518 (Unity) Thread::RunThreadWrapper
0x00007FF81CE48102 (KERNEL32) BaseThreadInitThunk
0x00007FF81F4BC5B4 (ntdll) RtlUserThreadStart
--
Reproduced with:
* 5.4.0b21, 5.5.0a1
* Windows 10
Not reproducible with:
* 5.3.5p4
Related to 801975:
* Reproduced in the same way, but with DirectX instead of OpenGL.
* Console is flooded with "SUCCEEDED(hr)" errors instead of crash.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
SeokyeongMin
Aug 04, 2016 02:59
Reproduced with 5.4.0f3