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Text in Connect window is too small and very hard to read
See ElvisAlistar text in Organisation: http://i.imgur.com/dvlwEQ7.png Read more
[Audio] Crash attaching a script which implements MonoBehaviour.OnAudioF...
To Reproduce: 1. Open the project attached to the post ("683583_OnAudioFilterRead.zip").2. Remove 'Example Audio Filter' from Main C... Read more
UI Button: Left or Right horizontal alignment gives no indent from the b...
1. Open attached project > Scene1 and check Text of Button 3OR1. Add UI Button to the scene2. Go to Text element of the button an... Read more
[macOS] Cannot create a new project if home folder has a full stop (peri...
How to reproduce:1. Create a macOS account with a full stop at the end of the "Account name" (i.e. "jacob." or "emily.")2. Log into ... Read more
"EditorGUILayout.MaskField" returns different values if the dropdown lis...
How to reproduce:1. Open project "MaskField bug.zip"2. In the Menu open Window > My Window3. Press on "Nothing" and select "A", "... Read more
Pass.CompileVariant API doesn't filter keywords for a given pass
STR:1. Install https://github.com/needle-tools/shader-variant-explorer package via Packman2. Create a new surface shader3. Open the ... Read more
[Terrain] Unity crashes on adding of speedtree to Terrain
Preconditions:0. Create a new project and enable Collab.1. New project and scene.2. Added terrain.3. Imported Free SpeedTrees packag... Read more
particleAmount function does not change the value of ParticleSystem.Emit
To reproduce:1. Open attached project;2. Run scene " EmissionParamsParticleCounBug";3. Open script and change the value of ParticleA... Read more
[iOS] Deactivating a GameObject that has an Audio Source playing a sound...
Steps to reproduce: 1. Open attached project2. Build for iOS with 'Autoconnect Profiler' enabled3. Build generated Xcode project to ... Read more
[WSA] Can not switch to 'Windows Store' platform when Windows 10 SDK UAP...
Steps to reproduce:1. Go to the C:\Program Files (x86)\Windows Kits\10\Platforms folder2. Rename the UAP folder to something else, f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject