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Sprite Renderer loses default material when launching project on b20 or ...
Reproduction steps:1. Open attached project on 5.4.0b192. Open scene3. Notice that on the top of the Game sprites are visible (attac... Read more
Particle system scale ignored by Stretch Render Mode
Quick conversion to bug report [don't peer review]. Stretch billboards not affected by scaling mode. Read more
Camera DepthNormals Z-Buffer Precision Errors, need to use 24bpp Z buffer
When using forward rendering, camera DepthNormals texture seems to be rendered with a 16 bit depth buffer. Which is not enough preci... Read more
Unity Crash when debugging NavMeshAgent
Unity crashes when pressing "Expresion Evaluator" in MonoDevelop.Side note: It also crashes using Visual studio. Steps to reproduce(... Read more
Crash on UnityEngine.Networking.NetworkTransport:GetBroadcastConnectionM...
Steps to reproduce:1. Open "uNet" project2. Build project3. Open "Loader" scene in Unity Editor.4. Start the standalone executable a... Read more
[YAML Merge] fails to merge scene files returns - Segmentation fault: 11
1) Download user's .zip containing BASE, LOCAL and REMOTE versions of the scene2) Try merging them with UnityYAMLMerge version 1.01-... Read more
Editor Crash with 'Deferred/Legacy Deferred' Rendering and SpriteRendere...
Reproduction steps:1. Open the attached project2. Open the available scene3. Change the Rendering Path in 'Main Camera' to 'Deferred... Read more
[WSA] Orientation issues on tablets
In tablet mode, application ignores default orientation settings. Reproducible on 5.3, 5.4 on Surface 3 and 4. Repro steps:1. open p... Read more
[WSA] In tablet mode application starts a bit shifted deployed in portra...
Reproducible on Surface 3, 4 tablets with 5.3, 5.4 versions on UWP platform. Repro steps:1. open project "SplashTest.zip";2. build t... Read more
[BugReporter] Need to remove Public field from Preview
[BugReporter] Need to remove Public field from Preview Small leftover from https://trello.com/c/r1QDsIiU/35-remove-public-field-from... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject