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0
votes
Fixed

Importing FBX with custom FPS defaults the FPS to 12.5

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May 31, 2017

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Version/s: 2017.1.0b7

Steps to reproduce:1. Download attached fbx file2. Import it to a new project3. Check the FPS count in the animations tab of the imp... Read more

0
votes
Not Reproducible

[OSX][Metal] OSX Metal build runs slower than GLCore - Hand Painted Dese...

OSX

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Aug 05, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more

0
votes
Won't Fix

GUI.Toolbar elements do not display their tooltips when hovered over wit...

IMGUI

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Oct 24, 2016

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Version/s: 5.4.1p1

To reproduce:1. Open the attached project2. Open the Scene view3. Press on any object in the Hierarchy so that the Editor window wou... Read more

2
votes
Fixed

[iOS][Metal][Internal profiler]Draw calls/batches on device are always z...

Profiling

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Aug 02, 2016

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Version/s: 5.4.0f3

Steps to reproduce the issue:1. Download and open attached project.2. Set iOS as a target platform.3. Make sure that "Internal Profi... Read more

1
votes
Fixed

[XCode] [iOS] "UNITY_USES_REMOTE_NOTIFICATIONS" is set to 1 by default

Mobile

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Feb 18, 2017

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Version/s: 5.5.1f1

Reproduction steps:1. Create new project2. Build to iOS platform3. Open Xcode project4. Open "Classes/Preprocessor.h" code5. Notice ... Read more

0
votes
Won't Fix

XR_ERROR_RUNTIME_FAILURE on Hololens 2

Package: OpenXR Plugin

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Mar 04, 2024

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Version/s: 1.10.0

All the Hololens2 xr.xrautomated tests are currently failed and throw this error in the player.log: {code:java}2024-03-03T22:37:52.8... Read more

0
votes
Active

Invalid asset path & Invalid value for font MissingAssetReference Warnin...

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Oct 09, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a2, 6000.5.0a1

Steps to reproduce: Open any Project and import the attached Font Create a UI Document and open it Add anything to the Hierarchy and... Read more

0
votes
Active

[Android] RGBA Crunched ETC2 compression format is creating artifacts fo...

Texture

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Feb 24, 2022

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Version/s: 2019.4, 2020.3, 2020.3.29f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "ETCCrunchCompression.zip"2. Open SampleScene3. In Build Settings switch Build Platf... Read more

0
votes
Fixed

[URP] using SMAA on Camera & Render Scale above 1.05 on Pipeline Asset c...

Package: Scriptable Render Pipeline Universal

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Nov 01, 2019

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Version/s: 7.0.1, 7.1.2

Reproduction steps:1. Create a new URP template project2. Find the Pipeline Asset "UniversalRP-HighQuality" and switch its Render Sc... Read more

0
votes
Fixed

again

Profiling

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Mar 08, 2016

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Version/s: 5.3.3p2

Read more

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