Search Issue Tracker
Active
Votes
0
Found in
2019.4
2020.3
2020.3.29f1
2021.2
2022.1
2022.2
Issue ID
1406056
Regression
No
[Android] RGBA Crunched ETC2 compression format is creating artifacts for particular textures
Reproduction steps:
1. Open the attached project "ETCCrunchCompression.zip"
2. Open SampleScene
3. In Build Settings switch Build Platform to Android
4. Observe cabins color in Game or Scene View
Expected result: Both - cabin on the right with RGB Compressed ETC2 4bits texture applied and the other cabin with RGBA Crunched ETC2 texture - have beige color
Actual result: The cabin on the left with RGBA Crunched ETC2 texture is bluish with beige artifacts
Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.3f1, 2022.1.0b10, 2022.2.0a6
Notes:
- In 2019.4.36f1 the cabin has black artifacts
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Player hangs when activating another maximized application
- [XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher
- Crash on RtlLookupFunctionEntry when using 10 or more GameObjects with Articulation Body component in the scene
- Polygons are created on the opposite side of the Sprite when the Sprite boundaries are above the edge of the Texture
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
Add comment