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1
votes
Fixed

QueryIndices from CullingGroup always return 0 when scene and game windo...

Camera

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Jun 15, 2016

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Version/s: 5.4.0b18

Note: Reproduction steps may vary or be completely random Steps to reproduce:1. Download project from OC (link in last edit)2. Open ... Read more

5
votes
Won't Fix

nvwgf2umx.dll (nvidia dx driver) crashes when quitting unity, 5.4 regres...

DirectX12

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Jun 15, 2016

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Version/s: 5.3.5p4

I was following a basic shader tutorial https://www.youtube.com/watch?v=Eg_smWRbB0c and after saving the project and quitting Unity,... Read more

0
votes
Fixed

When loading ScriptableObject in Editor with [InitializeOnLoadMethod], i...

Scripting

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Jun 15, 2016

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Version/s: 5.3.4p6

To reproduce:1. Open attached project2. Notice that the assert that checks if TestData.Data is equal to "hello" fails no matter what... Read more

2
votes
Won't Fix

[UI] Image with Horizontal Layout Group does not look at the scale of ch...

UI

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Jun 15, 2016

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Version/s: 5.3.5p2

Steps to reproduce:1. Open attached project "UIScale.zip"2. Open "scene" scene3. Select "Canvas/Container/Border/Text" in Hierarchy4... Read more

0
votes
Fixed

[Anim] "Fix Mask" appears after importing motion file

Animation

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Jun 15, 2016

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Version/s:

"Fix Mask" appears in the Animation importer after importing motion file.Using the "Fix Mask" button fixes the problem, but the same... Read more

0
votes
Fixed

[Shuriken] Trigger radius scale property is not exposed to public API

Shuriken

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Jun 15, 2016

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Version/s: 5.4.0b22

Cannot change ps.trigger.radiusScale by script, while:ps.collision.radiusScale is visible and fully accessible and alterable. Add ps... Read more

0
votes
By Design

[Open/SteamVR] Delta Time Bug

VR

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Jun 15, 2016

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Version/s: 5.4.0b22

Read more

5
votes
Fixed

[Android] The Splash Screen is not working anymore

Android

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Jun 15, 2016

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Version/s: 5.3.5p3

Custom splash screen is not being shown anymore Read more

0
votes
Fixed

[Mobile] If 'Clear Flags' option is set to 'Don't Clear' on camera the w...

Graphics - General

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Jun 15, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1) Open the attached project.2) Attach scene 'Main' to build.3) Deploy to Android device or iOS device via Xcode.... Read more

2
votes
Postponed

[UNET][Standalone] Inconsistent load order of networked objects in Edito...

Networking

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Jun 15, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. open attached project '805873_54.zip'2. build and play3. host and join local host (using editor and standalone... Read more

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