Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.1.X, 2018.2.X
Votes
1
Found in
5.3.4p1
Issue ID
785610
Regression
No
[Android] When screen resolution is changed there is a frame with graphical corruption
Reproduction steps:
1) Open attached project "ResolutionChangeBug"
2) Build scene "Test" for Android
3) Run on a device
--- Every second the resolution will change
--- You will see a corrupted frame every time it does
Workaround: Switch/fade in to a blank (black/solid colour) screen before the screen resolution is changed, in which case any artefacts won't show
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment