Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.1.X, 2018.2.X
Votes
1
Found in
5.3.4p1
Issue ID
785610
Regression
No
[Android] When screen resolution is changed there is a frame with graphical corruption
Reproduction steps:
1) Open attached project "ResolutionChangeBug"
2) Build scene "Test" for Android
3) Run on a device
--- Every second the resolution will change
--- You will see a corrupted frame every time it does
Workaround: Switch/fade in to a blank (black/solid colour) screen before the screen resolution is changed, in which case any artefacts won't show
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment