Search Issue Tracker
Animation event not always fire
To reproduce: 1. Open attached project (AnimationEvents 2.zip) 2. Open AnimationView scene 3. Press play 4. Click Attack button 5... Read more
[UI:InputField][Lollipop]Inputfield doesn't work properly when turned to...
If you turn your screen to Landscape on a Lollipop device and open keyboard from InputField, it does not work - if you click above k... Read more
[ImageEffects] Shaders that rely on HDR produce overly large results in ...
How to reproduce: 1. Open attached project (or stripped project from the Cloud) 2. Open scene Scenes/Moba.unity 3. Open quality set... Read more
Error when trying to append a project after removing 'Unity-iPhone Tests...
To Reproduce: 1. Open the attached project. 2. Build to iOS, make sure to Append to the existing project in the "XCode-iOS" folder.... Read more
On iOS 6.0 error Symbol not found: ___sincosf_stret is thrown since 4.6.1p5
To reproduce: 1) Download and open project 2) Build and run for iOS on device with iOS 6 3) Notice error and crash when app starts ... Read more
Editor crash on baking lightmaps
-e: see title -repro: --start editor with -force-opengl option --open attached project --open "XP testing" or "light probes" or "re... Read more
force-opengl: editor crashes on trying to enable directx11
-e: see title -repro: --start windows editor with -force-opengl --go to project settings > player --try enabling directx11 --NOTICE... Read more
force-opengl: scene gizmo not displayed correctly
-e: the scene gizmo is barely visible when starting the editor with force-opengl -repro: --start unity with -force-opengl --look at... Read more
setting all items to high value makes lightmapping fail at clustering
-e: we just set all sliders to the right and all the inputs to something high -repro: --open attached project --open XPTesting.unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup