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Using glSubTex in a plugin to update a small section of a larger texture...
The fps drops from 60 to 15. This is reproducible only on a few devices. Reproduced on:Google Nexus 10 with Android 4.4 Reproduced w... Read more
Calling AssetBundle.Unload Forces all current AssetBundle.Load's to fini...
To reproduce:1. Open attached project "AssetBundles 4.3"2. Open scene test. It contains a button that when pressed will try to load ... Read more
A character from multiple assetbundles fails to initialize animator
To reproduce:1. Open attached project2. Open scene "AvatarAssemblyTest"3. Enter play mode - wait a bit until a character appears in ... Read more
The animationState property always returns null
To reproduce:1. Import the attached unitypackage2. Open up repro scene3. Enter play mode - notice the error log in the console A nul... Read more
[WP8] Input.gyro.gravity is always 0,0,0
To reproduce:1. Open repro package2. Open scene panorama3. Build and run for WP84. The app outputs the input.gyro.gravity - it's alw... Read more
Crash when opening a uGUI lighting example scene
To reproduce:1. Open attached project2. Open scene Lighting - crash! Does not crash in 4.6.0b7This is one of the example uGUI scenes Read more
Multiple overlaped GameObjects start rendering in the reverse order at t...
Steps to reproduce:1. Open 'scene1.unity'2. Press play, hold left mouse button to spawn ~10 ammo gameObjects3. Press pause4. Using t... Read more
Universal shader ignores Glossiness when using Reflection Probe
Steps to reproduce : - import the project attached- open the scene "ProbBug_Case606223"- select the sphere with "Use Reflection Prob... Read more
[Performance] Shuriken particle system module "Limit velocity over lifet...
Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd) Read more
"Iamplayr" game suffers severe slowdown
-e: there are several minigames which suffer from severe slowdown -repro:--go to https://apps.facebook.com/iamplayr/--account detail... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS