Search Issue Tracker
Crash in GameObject::SendMessageAny when importing a broken prefab
Steps to reproduce: 1) Download attached project "Werepigs In Space V Reborn.zip" and open in Unity.2) In Project tab, go to Prefabs... Read more
[Standalone] Window is black in Fullscreen mode
Steps to reproduce : 1) Download attached project "mega-neon-pong (full screen fixing).zip" and open in Unity.2) Build scene 'RetroA... Read more
Texture flickers on mesh with 2 materials while object is not in 0.0.0 p...
Steps to reproduce: 1) Download attached project " BugTest.zip " and open in Unity.2) Open scene "FlickeringBug".3) In Hierarchy tab... Read more
HideFlags.NotEditable Inspector isn't obeying flag on prefab instance
Steps to reproduce:1) Download attached project " Unity5_BugReport_HideFlags_NotEditable.zip" and open in Unity.2) In Project tab, c... Read more
[Standalone] Config Dialog Banner not displayed when Path or Name contai...
Reproduction steps:1. Open the attached project2. Build & Run the scene3. Set the name of the build to 'test'Note: Config Dialog... Read more
ball with PhysicsMaterial2D.bounciness = 1 bounces higher with each bounce
Steps to reproduce:1. Open attached project "bouncetest.zip"2. Open "bounce_scene" scene3. Run the scene4. Notice how "ball" bounces... Read more
Periodic Crash on Editor Startup
No reproduction project but seems like it could be a regression of 707761.Periodic crash on editor startup. seen on 5.3.4p3. The fol... Read more
[iOS] GLES 3.0 does not show an error when SV_POSITION is as vertex shad...
Steps to reproduce:1) Open the attached project.1.5) Change line 154, in "Localization_GeneratorFromAssets.cs" to:foreach (var obj i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject