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0
votes
By Design

[Shader] Material that were loaded with AssetBundle, have their SubShade...

Asset Loading

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May 22, 2015

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Version/s: 5.1.0f1

For some reason Materials loaded by Asset Bundle are not fully working, their subshaders are skipped. 1. Open project (Attached by u... Read more

0
votes
Duplicate

Intensity in BlendModesOverlay shader's alphablend mode

Shaders

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Feb 17, 2015

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Version/s: 5.0.0f2

Intensity not used in BlendModesOverlay shader's alphablend mode All the other modes use intensity as a way to fade in/out the scree... Read more

0
votes
Fixed

[WebGL] Trying to access a non existing address via WWW.LoadFromCacheOrD...

WebGL

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May 29, 2015

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Version/s: 5.0.2p2

Reproduction steps:1. Open attached project2. Build scene "Test" for WebGL3. Run the game in Firefox, it will crash What I'm doing h... Read more

0
votes
Fixed

[AnimationClip] Build crashes on UnityEngine::Animation::CreateAnimatorG...

Animation

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May 31, 2015

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Version/s: 5.1.0f2

Repro steps:1) Open the attached project and Test scene2) Run the scene and press A3) Notice the animation is working: sprite change... Read more

0
votes
Fixed

[AssetBundles] AssetBundleManifest.GetAssetBundleHash throws no error if...

Asset Loading

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May 23, 2015

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Version/s: 5.1.0f2

Reproduction steps:1. Open attached project "GetAssetBundleHash"2. Open scene "Test"3. From the menu bar select Build -> Build As... Read more

0
votes
Fixed

[NetworkBehaviourInspector] Inspector is unable to display SyncList

Inspector Functionality

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May 31, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached project "SyncListBug"2. Open scene "SyncListBug"3. Open "TestSyncList.cs" script4. Notice publi... Read more

0
votes
Fixed

Create and replace existing animation doesn't replace the asset, instead...

Animation Window

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Jun 01, 2015

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Version/s:

1. Open Animation Window2. Create new animation and save it with a filename that already exists3. Press "Yes" on a "Confirm Save As"... Read more

0
votes
Fixed

[UNet] UNetStaticUpdate() periodically allocates memory

Networking

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May 28, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Create empty unity project2. Open "Profiler" window. In it's search bar type "unet". This will help to observ... Read more

0
votes
Fixed

[EditorLog] Data on reflection probes bake time is not in editor log

Global Illumination

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Jun 01, 2015

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Version/s: 5.1.0f3

There is no data on how long reflection probes took Currently we have:Enlighten: Precompute started....Enlighten: Precompute took 1.... Read more

0
votes
Fixed

[Effector] Project crashes if 2D effector is needed but there is none

Physics2D

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Jun 01, 2015

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Version/s: 5.0.2f1

Repro steps:1) Open the project and scene Scene2) Uncheck Used By Effector attribute in Circle Collider 2D component3) Play the game... Read more