Search Issue Tracker

1
votes
Not Reproducible

[CustomEditor] The value edited in edit mode gets reverted after playing...

Inspector Functionality

-

Jan 06, 2015

-

Version/s: 4.6.1f1

Steps to reproduce this issue: 1. Select the GameObject in the scene "TestScene" 2. Lock the inspector 3. Deslect the GameObject (y... Read more

0
votes
Fixed

[Prefab] gameObject.GetComponents(list) does not get components on prefab

Assets Management

-

Jan 06, 2015

-

Version/s: 5.0.0b18

Steps to reproduce this issue: 1. Open the attached project 2. It has 'test' prefab 3. Prefab has 2 scripts: 1) MainScript 2) SubS... Read more

0
votes
Won't Fix

[Render] Camera.Render does not work in the editor, works in builds

Camera

-

Jan 06, 2015

-

Version/s: 5.0.0b18

Steps to reproduce: 1. Open the attached project 'RenderOnce' 2. Open 'test' scene 3. Script is attached to the cube which renders ... Read more

0
votes
Fixed

/true/ is converted to "false" for return value

Docs - Scripting Reference

-

Jan 05, 2015

-

Version/s: 5.0.0b18

Reported by forum user at http://forum.unity3d.com/threads/highlighter-highlight-has-no-c-and-boo-code-samples.289250/ UnityEditor/... Read more

0
votes
Fixed

[InputField][OnValueChanged] OnValueChanged is called twice when replaci...

UI

-

Jan 05, 2015

-

Version/s: 4.6.1p2

To reproduce: 1. Open attached project 2. Open Test scene 3. Press play 4. Enter some characters into input field 5. Select any num... Read more

1
votes
Not Reproducible

Mesh.CreateVBO call time is significantly higher on iPhone4 (takes up to...

iOS

-

Jan 05, 2015

-

Version/s: 4.6.1f1

Mesh.CreateVBO call time is significantly higher on iPhone4 (takes up to 30ms) To reproduce: 1) Download and open project 2) Build ... Read more

5
votes
Duplicate

Scroll in UI becomes pink when focus is changed from unity

uGUI

-

Jan 05, 2015

-

Version/s: 4.6.1p2

1. Open attached project 2. Open scene "ScrollPerfLab" 3. Alt-tab or select other application 4. Go back to Unity 5. In Scene View s... Read more

0
votes
Fixed

[ContextMenu]If a script is derived from a MonoBehaviour defined in an a...

Scripting

-

Jan 05, 2015

-

Version/s: 5.0.0b18

Steps to reproduce this issue: 1. Open the attached project 2. Open 'test' scene 3. Select 'test' gameobject, it has 3 components 4... Read more

0
votes
Fixed

[ScriptAssemblies] Loading issue after attribute name change in b17

Scripting

-

Jan 05, 2015

-

Version/s: 5.0.0b16

To reproduce: 1. Open attached project in b17+ 2. It will either crash or throw error about not being able to load window layout, tr... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.