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Cutout letter in Animation Window
Steps to reproduce : - open the Animation Window and notice the Dopesheet button *Note: Regression from 5.3. Read more
Memory Leak in GfxDriver memory when unloading models
How to reproduce: 1. Open attached project 2. Open scene Scenes/Online/SOFP.unity 3. Build to iOS and run - The build can take up ... Read more
DX9 as API and OpenVR in the list crash editor on play
Steps to reproduce: 1. On new project, open player settings 2. Change Windows API to DX9 (top most) 3. Turn on VR support and add Op... Read more
[CacheServer] Cache server fails to validate a prefab that is created au...
Steps to reproduce: 1. Open attached project 2. Delete the 'torus.prefab' asset 3. Connect the editor to a cache server (just launc... Read more
Terrain grass is missing if created at runtime
Reproduction steps: 1. Open attached project "terrain_bug" 2. Make sure that "DummyTerrain" and "LayerTest" are included in the buil... Read more
[LocalSimulation] Not all particles are destroyed after ParticleSystem.S...
Steps to reproduce: 1. Open attached project 2. Open scene "ParticleIssueScene" 3. Enter play mode (make sure that scene view isn't... Read more
Hebrew is not recognized on Android by Application.systemLanguage
Using Application.systemLanguage on Android device that used Hebrew language returns "Unknown", rather than Hebrew. Read more
[Handles] Transform handles are missing after exiting play mode
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Run it. Two child objects will be instantiated for cubes 4. ... Read more
[Profiler] CPU Usage becomes black after destroying RawImage.mainTexture
Repro steps: 1) Open the project and Bug.scene 2) Open up the Profiler 3) Play the scene 4) Press the Destroy button in the Game Vie... Read more
Modifying Asset .meta files directly does not rebuild Library
Steps to reproduce: 1. Open the attached project 2. Click the 'Wall' prefab 3. In the Inspector tab go down to Asset Labels 4. Add a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes