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[Standalone][MSE] Unloading an active scene which has a realtime Reflect...
Steps to reproduce:1. open attached "TestBug.zip"2. build and run3. wait for a few seconds... - crash build (log attached) This is o... Read more
[Build] OnRenderImage is called twice on instantiated/cloned object
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Run it4. Notice line: Scene Cam(Clone) - OnRenderImage counter: 1... Read more
[AW] Changing rotation set in one keyframe affects other keyframe
Steps to reproduce: 1. Create new project and add cube2. Set rotation to 0, 0, 3303. Open animation window, create new animation and... Read more
[GPUInstancing] Returning meshes prevents them from being instanced
Reproduction steps:1. Open the attached project 'Instancing'2. Open the available scene3. Change the Tag of the 'Player' Prefab to '... Read more
Range(1, int.MaxValue) produces negative result
Steps to reproduce:1. Open attached project.2. Open scene named "main".3. In the "Hierarchy" window select "Main camera".4. The "Tes... Read more
Slicing sprite sheets results in errors
Steps to reproduce:1) Open the attached project.2) Select 'hexagonAll_sheet.png' from the Assets folder.3) Go to Sprite Editor and p... Read more
Adding UI object to a Canvas when shading mode is set to Shaded Wirefram...
How to reproduce:1. Create a new project2. Set Shading mode to Shaded Wireframe3. Add Canvas to the scene4. Add Text (Image or else ... Read more
Undo.RecordObject does not record undo when setting HideFlags
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. In hierarchy, select "Hide Flag Test Object" game object4. I... Read more
[OSX][Editor] DllNotFoundException: libMonoPosixHelper.dylib when trying...
Reproduction steps:1) Open user's project2) Open scene 'Sample'3) Enter play mode4) From the dropdown in the top right corner of the... Read more
Error "Trying to reload asset from disk that is not stored on disk" appe...
How to reproduce: 1. Open the attached project and "main" scene in it.2. Build Windows executable using Development Build settings.3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject