Search Issue Tracker
Fixed in 4.6.2
Votes
0
Found in
4.6.0f3
Issue ID
653299
Regression
No
[UI] Multi-editing OnClick() will cause the parameters to have the same reference if the type is a behaviour
To reproduce this bug:
-Open the attached project
-It has 2 buttons with 2 different objects with functions select as OnClick() events
- Select the ButtonA in the Canvas, the parameter on the OnClick() is GameObjectA
- Select the ButtonB in the Canvas, the parameter on the OnClick() is GameObjectB
- Select both Buttons
- Select the ButtonA in the Canvas, the parameter on the OnClick() is always GameObjectA
- Select the ButtonB in the Canvas, the parameter on the OnClick() has changed and is now GameObjectA
Captured repro: http://screencast.com/t/qTswc2Whb4Xu
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
Add comment