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[HDRP] "Inl_APVDiskStreamingUpdate" and "Inl_APVCellStreamingUpdate" cau...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Levels/worldBlockout_mk2/Scenes/persistent_scene.uni... Read more
Android Player freezes waiting for a texture upload when AssetBundle.Loa...
How to reproduce:1. Open the attached "IN-110212" project2. Build and Run the project on a selected device3. In the Android Player, ... Read more
Editor crashes with prompt "The file 'MemoryStream' is corrupted! Remove...
Reproduction steps:1. Open the attached project "ReproProj"2. In the menu bar, select “Crash > Test”3. Repeat step 2 Expected res... Read more
Base class's Context Menu method is called when calling it in the Editor...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the "TestObject" GameObject in the Hierarchy window3. In the Ins... Read more
Object motion is affected by incorrectly added rotation motion when impo...
Reproduction steps:1. Open the attached “IN-111019.zip” project2. Open the “Start” scene3. Enter Play mode4. Observe the Game view E... Read more
Shader Graph skybox material is rendered inccorrectly in builds when "Al...
Reproduction steps:1. Open the attached “IN-110627“ project2. Build and run the Player3. Observe the Player Expected result: The sky... Read more
AssetImportWorkers crash when changing Shader Precision Model
Steps to reproduce: Open a project with no Library (cold) or enable Parallel workers in a project with a Library (warm) Make sure yo... Read more
Source Generation with GeneratePropertyBag fails when using reserved key...
Reproduction steps:1. Open the attached “IN-111268.zip” project2. Observe the Console Expected result: No errorsActual result: Lots ... Read more
"Sub Mesh Mask" field in VFX Graph has no padding
How to reproduce:1. Create a new Unity project and install the Visual Effects package2. In the Project window, right-click -> Cre... Read more
Property values are not restored for all objects when re-enabled after r...
Steps to reproduce: Open the attached package Open Instance Editing Scene Select B and C objects in the scene Untick the box next to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS