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[OSX] Crash when Zooming or Full screening the editor
How to reproduce: 1. Open attached project (repro.zip) 2. Open scene test.unity 3. Play scene 4. Go to Window -> Zoom - Unity cras... Read more
Ios 'release' builds seem to remove custom attributes on functions
iOS builds seem to remove custom attributes on functions with Release scheme. It works fine with Debug scheme. Read more
[iOS] Cancelling Game Center login results in failure to display Game Ce...
To reproduce: 1. Log out of Game Center on iOS device 2. Enable Game Center Sandbox mode 3. Build app to iOS device 4. Once app is r... Read more
[UWP] Drastically worse performance on Lumia 950 compared to Android dev...
Steps to reproduce: 1. Open attached project 2. Add "test" scene to build settings and build for WSA Universal 10 SDK 3. Deploy on L... Read more
[GfxDevice][Substance] Race condition GfxDeviceWorker::WaitOnCPUFence, a...
Actual problem: race condition in the threaded GFX device CPU fence code. In particular, this code void GfxDeviceWorker::WaitOnCPUFe... Read more
[SpeedTreeSettings] Artifact appears on terrain after increasing alpha c...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached 'SpeedTreeArtifact' unitypackage; 4. Open 'test' scene; 5... Read more
[ISerializationCallbackReceiver] OnAfterDeserialize/OnBeforeSerialize ar...
Steps to reproduce: 1. Open attached project 2. Open scene "youpiTest" 3. In console, notice error: SetLogCallbackDefined is not al... Read more
Regression: Standalone has artifacts on the scenen (connected to MeshRen...
What happened --- This happens on Standalone (NOT Editor) This is regression: reproduces in 5.3.4f1 and in 5.3.3p3 (first and secon... Read more
Folder which contains ".Framework" in its name doesn't import DLL files
Steps to reproduce: 1. Download and open attached project "Folder Bug.zip" 2. Notice in project browser that is folder called "Plugi... Read more
[DX12] Particle batching does not work on DX12.
Particle batching does not work in DX12. Repro steps: 1. Open editor in DX12 mode (in command prompt "...\Unity.exe -allow-d3d12") ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP