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Windows Standalone player launcher does not default to native resolution
To Reproduce: 1. Create an empty app.2. Make sure that 'Default is Native Resolution' is checked in player settings.3. Build and Run... Read more
[ColorSpace] PlayerSettings.colorSpace change does not take proper effec...
How to reproduce: 1. Open attached project2. Open scene TestColorSpace.unity- The Canvas/Image gameobject should have the Bricks spr... Read more
Game is stretched/distorted on standalone OSX player with non-native asp...
Repro steps:- Create project- Create standalone player- Choose a resolution that doesn't match the aspect ratio of the screen- Notic... Read more
[Local] ParticleSystem.Stop will instantly destroy emitted particles tha...
Steps to reproduce: 1. Open attached project2. Open scene "PartcileIssueScene"3. Run it4. Press G to start particle simulation5. Aft... Read more
[Collision] Particles sometimes appear at random positions after collisi...
Steps to reproduce: 1. Download and import attached project. (WorldCollisionRandom.zip)2. Open scene: strip.3. Simulate particle sys... Read more
Different result when baking on Surface component compared to baking Leg...
How to reproduce: 1. Open attached project2. Open scene 1.unity3. Open the Navigation window4. Bake the Legacy Navmesh- Note the res... Read more
[Local] ParticleSystem.Start doesn't start simulation in some camera loc...
Steps to reproduce: 1. Open attached project2. Open scene "ParticleIssueScene"3. Run scene (make sure that scene view isn't visible)... Read more
Changing main monitor pushes floating editor windows to another, possibl...
Preparing machine for repro: 1. Two monitors2. Make sure that first monitor is also main monitorNote: This isn't a requirement - bug... Read more
Mask component doesn't add Image component in spite of dependency
Steps to reproduce:1. Open attached project "scrollRectAndMask"2. Open "repro" scene3. Navigate Canvas>Panel>GameObject in hie... Read more
All about bugs
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