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[MacEditor] Empty horizontal bar on MacEditor
Just open any project with 5.3.6f1. Observe that there is a empty OSX/Coacao native bar instead of the black one at the bottom. Can ... Read more
After losing focus of input field Japanese text gets duplicated
Reproduction steps:1. Open the project2. Play Scene3. Switch keyboard language to Chinese4. Write something into input box5. Switch ... Read more
Unity can't load scene from asset bundles
Steps to reproduce:1. Open attached project "sceneload.zip"2. Click "TestFunction/Build All Asset Bundles" menu item3. Open "spheres... Read more
[macOS] Nimbus controllers don't work on macOS
Reproduction steps:1. Download and open the https://github.com/UnityTechnologies/AngryBots2 project2. Enter "Play" mode3. Attempt pl... Read more
Material.SetPass sometimes doesn't cache results on DX9
Steps to reproduce: 1) Download attached project 'Preloading.zip' and open in Unity.Note: Make sure that Graphics API is set to Dire... Read more
Profiling coroutines hides half of its work under Overhead
Steps to reproduce:1. open attached "Coroutines.zip"2. play scene "M" with profiler open - Scene has a script that does some Corouti... Read more
[Unity Remote] Touch input blocks mouse input resulting the incorrect mo...
Steps to reproduce: 1) Download attached project 'PointerBug.zip' and open in Unity.2) Open scene 'Test'.3) Connect Android device w... Read more
GUILayout items placed in an area that was reserved by GUILayoutUtility...
Steps to reproduce.1. Open my attached project "case_814677-EditorTween".2. Observe script "GUIscr".3. Press play button. Expected r... Read more
Crash when changing to layout which scripted window was deleted
Steps to reproduce(or just watch user's attached gif ):1. Open my project "OpenMe".2. Expand "Window" tab and select "SomeWindow".--... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS