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[AssetBundle] Fatal error when loading an AssetBundle containing UI Prefab and stopping the scene

Asset Loading


Steps to reproduce this issue:

1. Open the attached project ('HOCMain')
2. Open 'Main' scene
3. It loads "UI" bundle and instantiates UI prefab
4. Play the scene
5 Notice that UI works fine
6. Now stop the scene
7 'FATAL ERROR!: CheckDisalowAllocation' error is shown and Unity closes

Comments (4)

  1. legendbone

    Mar 06, 2015 03:30

    when I stop the Game ,I had unload the assetbundle ,but I was not loading any of prefab in assetbundle at that time.

  2. KoboldgamesUser

    Feb 11, 2015 11:19

    Possible workaround for me was to unload the assetbundle with AssetBundle.Unload(false) right after loading and caching the loaded prefab.

  3. KoboldgamesUser

    Feb 11, 2015 11:04

    ..and you dont have to instantiate the prefab. Loading per AssetBundleRequest is enough to cause the crash.

  4. KoboldgamesUser

    Feb 11, 2015 10:42

    I got the same error when loading an assetbundle with a prefab that contains "UI" elements in unity 5.0.0b18. But it seems that only the input field leads to the crash.

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