Search Issue Tracker

2
votes
Fixed

[iOS] Screen.safeArea value on Awake differs from the value on Start if ...

iOS

-

Apr 08, 2019

-

Version/s: 2017.4.16f1, 2017.4.24f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached project "Test_SafeArea.zip" and open in Unity2. Open "SampleScene" scene3. Build for iOS4. Deploy... Read more

0
votes
Fixed

Attempting to paint a detail mesh with LOD group that is not supported b...

Terrain

-

Jan 03, 2020

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more

2
votes
Postponed

Standalone Player has highly unstable frame times when Dynamic GI, movin...

Progressive Lightmapper

-

Mar 04, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project2. Build and Run Windows Standalone Player3. Adjust the slider in the right bottom corner o... Read more

3
votes
By Design

Standalone builds do not include instanced Terrain shaders if the Terrai...

Terrain

-

Mar 03, 2019

-

Version/s: 2018.3.0a4, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the user-submitted project ("terrainbug.zip")2. Open the "SampleScene" and enter Play Mode3. Observe the In... Read more

0
votes
Won't Fix

Script Icon becomes Prefab icon when it is renamed to Prefab

Project Browser

-

Aug 01, 2019

-

Version/s: 2019.2.0f1, 2019.3

To reproduce:1. Create a new project2. Create C# Script3. Rename it to Prefab Actual result: The Icon changes to the prefab iconExpe... Read more

0
votes
Fixed

NavMeshAgent gets stuck at holes in NavMesh

AI Navigation

-

Apr 08, 2019

-

Version/s: 2017.4.0f1, 2018.3.5f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "agent_stuck_when_interrupting_path.zip" and scene "AgentGetsStuck"2. Enter Play mode3. In... Read more

0
votes
Fixed

Animator does not work when object component references are animated

Animation

-

Apr 03, 2019

-

Version/s: 2018.3.11f1, 2018.3.12f1, 2019.1.0f1, 2019.2.0a11

How to reproduce:1. Open attached project "AnimRepro.zip" and scene "SampleScene"2. Enter Play mode3. Observe Scene View Expected re... Read more

4
votes
Not Reproducible

[macOS] When editing a Plane mesh using ProBuilder the Editor becomes sl...

Metal

-

May 16, 2019

-

Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Download and open the attached project "Super Slow Editor Bug Report.zip"2. Open the "SmapleScene", then select ... Read more

0
votes
Fixed

Editor crashes when using WebView_CUSTOM_AllowRightClickMenu

IMGUI

-

May 22, 2020

-

Version/s: 2019.2.21f1, 2019.3.0a12, 2020.1

Reproduction steps:1. Open the attached project ("case_1249548-AllowRightClickMenu.zip")2. In the toolbar, click Tools > Reachabl... Read more

0
votes
Won't Fix

Maximizing Scene View throws errors when having a docked custom EditorWi...

IMGUI

-

Feb 27, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the user-submitted project ("BugRepro.zip")2. Click on Test/Window and dock its Window3. Maximize and Minim... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.