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0
votes
Won't Fix

[Linux] Crash in ShaderCompiler if lightmapping is left on auto-generate

Linux

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Mar 28, 2019

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Version/s: 2018.2.0a9, 2019.2.0a10

To reproduce:1) Just Create New Project Result: It crashes a bit after launching due to ShaderCompiler error Only reproduced in 2019... Read more

9
votes
Duplicate

Animator - NullReferenceException when dragging reorderable lists in Lay...

Themes

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May 15, 2019

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Version/s: 2018.4.0f1, 2019.2.0a12, 2019.3.0a1, 2019.3.0a3

If you attempt to drag a reorderable list in the Layers or Parameters sections of an Animator window, a NullReferenceException will ... Read more

2
votes
Postponed

Standalone Player has highly unstable frame times when Dynamic GI, movin...

Progressive Lightmapper

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Mar 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project2. Build and Run Windows Standalone Player3. Adjust the slider in the right bottom corner o... Read more

2
votes
Fixed

[Animation Stream] binding AnimationStream handles on a nested "Humanoid...

Animation

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Nov 29, 2019

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Version/s: 2019.2.10f1, 2019.3.0f1

This issue now only occurs with Humanoid characters. Same issue on generic hierarchy was addressed with bug#1183581 As soon as you "... Read more

0
votes
By Design

Mask is not being rendered into RenderTexture in Game View when Render M...

uGUI

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Nov 03, 2019

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Version/s: 2019.2.0b9, 2019.3, 2019.3.0b9, 2020.1

How to reproduce:1. Open user attached 'Svg UI Repro.zip' project2. Open 'SampleScene' Scene3. Select 'Mask' child of 'Canvas - Scre... Read more

0
votes
Fixed

After deleting extracted material in the Asset's Import settings Remappe...

Asset - Importers

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Jul 28, 2019

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Version/s: 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download 1172619_repro.zip2. Select untitled FBX3. Navigate to FBX Import settings -> Materials tab4. Extra... Read more

0
votes
Won't Fix

Editor crashes in mono_class_get_interfaces when scanning DLL for interf...

Mono

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Sep 04, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

Steps to repro:1. Download and open "DllCrashRepro.zip" -Observe the crash- Reproduced in: 2017.4.32f1, 2018.4.10f1, 2019.2.7f2, 201... Read more

1
votes
Fixed

Assets used in components of a nested Prefab are counted as direct depen...

Scene Management

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Aug 23, 2019

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Version/s: 2018.3.0a6, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a12, 2020.1.0a1

Note: This issue shows a bug in our AssetDatabase.GetDependencies(someFiles, false); (calculating direct dependencies) How to reprod... Read more

0
votes
Fixed

Editor crashes in TriangleArea3D when instantiating a ParticleSystem Pre...

Visual Effects - Legacy

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Jul 03, 2019

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Version/s: 2017.4.0f1, 2018.3.0b7, 2018.3.8f1, 2019.1.0a3, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open user-submitted project (LoadEffectBundle_EditorCrashDemo)2. Open the 'SampleScene' scene3. Enter Play Mode4... Read more

0
votes
Won't Fix

Maximizing Scene View throws errors when having a docked custom EditorWi...

IMGUI

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Feb 27, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the user-submitted project ("BugRepro.zip")2. Click on Test/Window and dock its Window3. Maximize and Minim... Read more

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