Search Issue Tracker
By Design
Votes
0
Found in
2018.4.0f1
2018.4.8f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1182026
Regression
No
[XR] Using Single Pass Instanced RenderTexture comes out as blank (grey)
Steps to reproduce:
1. Download 1182026_repro.zip
2. Open 'MultipleCameras' scene
3. Make sure Single Pass Instanced mode is set
4. Enter play mode
Expected results: On the RenderTexure stereo display is rendered.
Actual results: RenderTexture is grey
Reproduced with: 2020.1.0a7, 2019.3.0b5, 2019.2.8f1, 2018.4.10f1
Note:
- Not reproducible with Single Pass and Multi Pass render mode.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered
- Crash on mdb_xcursor_init1 when opening a specific project
- HDRP Decal Projector uses “Default” layer as main layer in “Rendering Layer Mask” instead of “Decal Layer Default”
Resolution Note:
Unity does not support stereo rendering to a texture array