Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
2
Found in
2018.4.0f1
2019.1.0a1
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1154172
Regression
No
Loading dependent AssetBundles fails to deserialize some scripts on Standalone builds
How to reproduce:
1. Open the attached project ("case_1154172-AddressablesTest.zip")
2. Open the repro scene ("TestScene")
3. Build Player Content in the "Addressables" tab
4. Enter Play Mode
5. Inspect that both objects (a circle and a cube) can be seen in the scene and gets destroyed after 5 seconds by DestroyAfterTime method
6. Exit Play Mode, build and run the project
Expected results: Both objects can be seen and gets destroyed after 5 seconds, the same way as in the Editor
Actual results: Cube gets destroyed immediately as "DelayInSeconds" is set to 0 after deserialization
Reproducible with: 2018.4.0f1, 2019.1.3f1, 2019.2.0b2, 2019.3.0a3
Reproducible with package versions 0.6.4, 0.8.4
Notes:
1. Could not test with 2017.4, as it lacks the required package
2. Couldn't test with package versions before 0.6.4 because of API changes resulting in many errors inside the project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
- Moving VFX Particles leave a ghosting trial in Ray Traced Screen Space Reflections
Resolution Note (fix version 2019.3):
Fixed in 2018.4.9f1, 2019.2.3f1, 2019.3.0a12