Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.6f1
2019.1.0a1
2019.2.0a1
Issue ID
1131885
Regression
No
Maximizing Scene View throws errors when having a docked custom EditorWindow with a different name than It's script file name
How to reproduce:
1. Open the user-submitted project ("BugRepro.zip")
2. Click on Test/Window and dock its Window
3. Maximize and Minimize the Scene Window twice
4. Observe the Console Window
5. Close and reopen the Project
6. Observe that the Custom Window is now gone and a Warning has been thrown in the console
Expected result: maximizing the scene window does not affect the custom editor and it is still docked properly when restarting Unity
Actual result: after maximizing the scene window with the custom editor docked the editor throws the "NotImplementedException" error on the first time and then the "Invalid editor window UnityEditor.FallbackEditorWindow" error on the subsequent times
Reproduced in: 2019.2.0a7, 2019.1.0b5, 2018.3.7f1, 2017.4.22f1
Note: The first "NotImplementedException" error does not reproduce on the 2019.2 and 2019.1 versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2019.2.X):
low priority defect, likely won't be fixed.