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[iOS][IL2CPP] Crash on Application.LoadLevel, 4.6 only
To Reproduce: 1. Build and deploy the attached project with IL2CPP.2. Click the button to load a scene, observe that the app crashes... Read more
"Sorting Layer" of Sprite Renderer is not drawn bold when overwritten in...
How to reproduce:1. Start a new project2. Create an empty GameObject3. Add a SpriteRenderer component4. Drag the GameObject to the p... Read more
[IL2CPP] Player crashes while accessing il2cpp metadata from multiple th...
- Make an iOS build- Launch in Xcode (tested with 6.4) with default settings (Debug configuration)- Observe EXC_BAD_ACCESS (may requ... Read more
[IL2CPP] T[] doesn't implement IList<T>
To Reproduce: 1. Run the attached project with IL2CPP (tested on iOS).2. Click the button, observe that 'PlayerDB[0] is IList<Pla... Read more
ulink crash the iOS player when using il2cpp
To reproduce: 1) Download and open attached project2) Make sure that scripting backend is set to il2cpp3) Build and run for iOS4) On... Read more
[FBX Import] Toggling Optimize Mesh Changes Color of a Material
Reproduction steps:1. Open attached project2. Open scene "Test"3. Notice, the color of the characters in the scene (see op.png)4. Se... Read more
[Materials] Material file content is non-deterministic in Editor - order...
Reproduction steps:1) Load the UnstableBundles project2) Immediately Exit Unity Editor (these two steps are important because it ens... Read more
[Mono] Covariance crash
To Reproduce: 1. Open project 'CovarianceTestProjects'2. With Unity Test Tools Run Unity5PromiseTest (in Unit Tests) Read more
Large number of cutout(alpha-test) objects causes lower performance on M...
To reproduce: 1) Download and open project2) Build lightmap (just to see the issue more clearly)3) Build and run on iOS with Metal g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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