Search Issue Tracker
Won't Fix
Votes
0
Found in
4.6.7f1
Issue ID
713641
Regression
No
Large number of cutout(alpha-test) objects causes lower performance on Metal
To reproduce:
1) Download and open project
2) Build lightmap (just to see the issue more clearly)
3) Build and run on iOS with Metal graphics api
4) Notice fps is at 15fps
5) Rebuild with GLES 3.0 graphics
6) Notice fps is at 60
Reproduced on 4.6.7p2, 5.1.2f1 using iPad mini 2 (8.4), iPad Air (8.1.1)
Doesn't reproduce on iPhone 6+ (8.0)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment