Search Issue Tracker
[TextMeshPro] Truncate mode cuts off text when using Content Size Fitter
Reproduction steps: 1. Open the attached project “TruncateRepro” 2. Open the “Assets/Scenes/ContentSizeFitter” scene 3. Compare t... Read more
[TextMeshPro] useMaxVisibleDescender returns true when set to false
Reproduction steps: 1. Open the attached project "case_1218526-TextmeshProBug2.zip" 2. Enter Play Mode 3. Observe the Console window... Read more
Canvas Renderer component is hidden when the "TextMeshPro - Text" GameOb...
How to reproduce: 1. Create a new project and add the TextMeshPro package 2. Create a "TextMeshPro - Text" GameObject via Create > 3... Read more
[Mobile] TextMeshPro - InputField doesn't open the keyboard on click if ...
How to reproduce: 1. Build the "TMP_repro.zip" project for iOS 2. Build & Run the app on a device via Xcode 3. Press on the Input Fi... Read more
[TextMeshPro] Editor exits when "Overflow" property is changed from drop...
A Text Gameobject which is linked to itself cause Editor to exit when overflow dropdown is changed from Linked to any other option f... Read more
[TextMeshPro] Changes in Background in TMP text when hovering mouse in I...
Changes in Background in TMP text when hovering the mouse in Inspector Field Steps to Reproduce: 1. Create a new Project 2. Window ... Read more
[TMP] "TextMeshPro - Dropdown" options text is distorted when creating f...
"TextMeshPro - Dropdown" text is distorted when creating a dropdown for the first time, not reproducible second time onwards. Steps... Read more
Unity Editor freezes when entering large values into the Margin fields o...
Steps to reproduce: 1. Create a new 3D project 2. Right-click in the Hierarchy window > UI > Text - TextMeshPro 3. Select created "T... Read more
TMP_SubMeshUI Raycast Target doesn't follow TextMeshPROUGUI Preset Values
How to reproduce: 1. Open the attached TextMeshPRO-RaycastTarget-Bug.zip project 2. Open the InitScene and Enter the Play mode 3. I... Read more
Character Limit of Input Field is bypassed when using a custom TMP_Input...
How to reproduce: 1. Open the attached project ("1403543_repro.zip") 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Try enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetReferenceAtlasedSprite creates a copy of the Sprite during Addressables.LoadAssetAsync<TObject> which does not release when Addressables.Release is used
- Crash on TryToRegisterMonoScriptToHashMap when importing a specific .unitypackage
- Transparent GameObjects are not visible behind other transparent GameObjects when "Receive SSR Transparent" material property is enabled
- Shader is missing when "Strict shader variant matching" is enabled in the Player settings
- [Android][UaaL] Custom Frame Layout causes Unity to render over native Android UI when the App is backgrounded and foregrounded