Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.0.1
Issue ID
1168977
Regression
No
[TMP] "TextMeshPro - Dropdown" options text is distorted when creating for the first time
"TextMeshPro - Dropdown" text is distorted when creating a dropdown for the first time, not reproducible second time onwards.
Steps to repro:
1. Create a new project
2. Hierarchy > right-click > UI > Dropdown - TextMeshPro
3. Import TMP essential
4. Play scene
5. Open dropdown
Actual Result:
Dropdown text is distorted/misaligned
Expected Result:
Dropdown text displays properly
Workaround:
Works fine on creating a dropdown second time
Occurring with:
2019.3.0a9, 2019.2.0b9, 2019.1.4f1
TextMeshPro Package Version:
2.0.1, 1.4.0, 1.3.0, 1.2.0
Environment:
Windows 10 and Mac 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note:
As per my previous note, this behavior is the result of creating a TMP component prior to importing the TMP Essential Resources which as per their name are essential.
Given the issue is easily remedied by simply importing the TMP Essential Resources prior to creating the TMP DropDown, I am resolving this case as won't fix.
Although this case will be resolved, I still intend to revisit this when time permits.