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[PostProcessing] Is rendered at full resolution when using Dynamic Resol...
To reproduce:1. Open attached project "case_1154796-Dynamic_Resolution.zip"2. Build for iOS3. Deploy the Xcode project to iOS device... Read more
[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye ...
How to reproduce:1. Open the user's project2. Open the "Scenes/SampleScene" scene3. Select the Post-process Volume in the Hierarchy4... Read more
[PostProcessing] Graphics.CopyTexture() errors are thrown when disabling...
How to reproduce:1. Open the "SampleScene" in the attached project "case_1174195-SSR_Bug"2. Make sure SSR is enabled in the "Post-Pr... Read more
[XR][Post Processing] Auto exposure affect only the left half of an eye ...
How to reproduce:1. Open the "case1173575_ReproProject" Project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode Expected... Read more
NullReferenceException is thrown after importing Post Processing when it...
How to reproduce:1. Create a new project2. Import Post Processing asset from Package Manager3. Add Post-process Layer component to M... Read more
[PostProcessingV2] Visible glitches on the screen when using Dynamic Res...
Steps to reproduce: 1) Download attached project and open in Unity2) Open SampleScene and press PlayObserve the glitches while scree... Read more
[Android] [PostProcesingV2]Some Mali GPUs renders mesh in black color
Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run on a device3) Once the menu scene is loaded, pres... Read more
Post-Processing layer's OnPreCull method creates a material every frame
Steps to reproduce:1. Download attached project2. Turn on Deep Profiling in the Profiler3. Enter play mode4. Pause the game and disa... Read more
[Post-Processing][AR][Android] Using Post-Processing inverts Face Points...
Reproduction steps:1. Open "1196111" project2. Build & Run for Android3. Point the phone's camera at a face4. Notice that the fa... Read more
[Post Processing] Volume properties change on changing the properties i...
Postprocessing Volume properties change on changing the properties in its preset asset and vice versa. Steps to repro:1. Create a ne... Read more
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