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Fixed in 2.1.8
Votes
0
Found in [Package]
2.1.7
Issue ID
1182118
Regression
No
Post-Processing layer's OnPreCull method creates a material every frame
Steps to reproduce:
1. Download attached project
2. Turn on Deep Profiling in the Profiler
3. Enter play mode
4. Pause the game and disable Profile recording after a few seconds
5. Observe that any given frame has a block called "get_copyStdMaterial" in "PostProcessLayer.BuildCommandBuffers"
Results: "PostProcessLayer.BuildCommandBuffers" is called when a material is created which shouldn't happen every frame when using Post-Processing layer's
Reproduced with: 2020.1.0a3, 2019.3.0b2, 2019.2.4f1, 2018.4.9f1
Tested and reproduced with Post Processing Package: 2.0.9, 2.1.7
Note:
- Not reproducible when using Post-Processing which is integrating into Universal RP and HDRP
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