Search Issue Tracker
Fixed in 2.1.8
Votes
0
Found in [Package]
2.1.7
Issue ID
1182118
Regression
No
Post-Processing layer's OnPreCull method creates a material every frame
Steps to reproduce:
1. Download attached project
2. Turn on Deep Profiling in the Profiler
3. Enter play mode
4. Pause the game and disable Profile recording after a few seconds
5. Observe that any given frame has a block called "get_copyStdMaterial" in "PostProcessLayer.BuildCommandBuffers"
Results: "PostProcessLayer.BuildCommandBuffers" is called when a material is created which shouldn't happen every frame when using Post-Processing layer's
Reproduced with: 2020.1.0a3, 2019.3.0b2, 2019.2.4f1, 2018.4.9f1
Tested and reproduced with Post Processing Package: 2.0.9, 2.1.7
Note:
- Not reproducible when using Post-Processing which is integrating into Universal RP and HDRP
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment