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[LWRP] Sprite Renderer ignores Sprite Mask when Lightweight Render Pipel...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1163474.zip" Unity project2. In the Project tab, select the "... Read more
[iOS]SRP Batcher breaks when using Lightweight Render Pipeline/Lit or Si...
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device3. Open Frame Debugger i... Read more
Shadow Caster 2D does not work in Game View when using Perspective Camera
How to reproduce:1. Open attached project "SteelFlood_Dev.zip"2. Open "Show" scene3. Enter Play Mode4. Observe the shadow Expected r... Read more
[LWRP] Cascaded Shadows do not appear on Alpha-Blended Objects
Steps to reproduce:1. Download and open the attached project2. Open "SampleScene"3. Observe changes in shadows when changing Cascade... Read more
[XR][LWRP] Stereo separation of eye textures is incorrect when using Day...
How to Reproduce:1) Create a new project using the LWRP template.2) Set Daydream or Cardboard as the first item in the SDK list.3) B... Read more
[LWRP][XR] Display in headset is Y-flipped when using single pass instan...
How to Reproduce:1) Create a new project.2) Add all necessary packages to run Lightweight RP 5.1.0. Do not add the Post Processing p... Read more
[Android][LWRP] Performance regression when using LWRP settings on an em...
To reproduce:1. Open the QA's provided project2. Build and run the sample scene3. Profile the player4. Set the Scriptable Render Pip... Read more
Render Shadows setting in the Camera is inconsistent between Mac and Win...
To reproduce:1. Create a new LWRP project with LWRP template2. Select the Main Camera3. Disable "Render Shadows"4. Observe the scene... Read more
[XR][Oculus Go][URP] UI elements not rendered if Anti Aliasing (MSAA) an...
How to reproduce:1. Open attached project "Updated1148313"2. Build to Oculus GO3. Launch application Result - Observe that UI elemen... Read more
[LWRP] Shaders are not included in the build when their name contains 'D...
How to reproduce:1. Open tester-submitted project (ShadersDebug)2. Open the 'SampleScene' scene3. Build and Run the project Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled