Search Issue Tracker
Fixed in 7.1.1
Votes
0
Found in [Package]
6.7.1
Issue ID
1160956
Regression
Yes
[iOS]SRP Batcher breaks when using Lightweight Render Pipeline/Lit or SimpleLit shaders
How to reproduce:
1. Open the attached project
2. Build for iOS and deploy the Xcode project to the iOS device
3. Open Frame Debugger in the Editor
4. Debug the connected device and inspect
Actual: SRP Batcher breaks
Not reproducible with: 5.7.2, 6.5.3 Scriptable Render Pipeline Lightweight package
Not reproducible with Android
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment